Looney Labs Asks, “Are You the Traitor?”

Are You the Traitor?

Looney Labs has a reputation for creating fun, high quality games (such as the award-winning Fluxx series) and their newest addition is no exception. Are You the Traitor? is a game of deception in which you must hide your own identity while rooting out the identities of your foes. The story goes something like this:

Once upon a time there was a mysterious magical key that could unlock untold horrors if it fell into the wrong hands. One brave soul was entrusted with the care of this key in order to get it safely into the hands of a good wizard who would destroy the key forever, saving all mankind from the wicked it might unleash. In order to further safeguard the key, the key holder’s identity was kept secret. He travelled on his journey in search of the good wizard with several companions, trusted guards whose sole purpose was to protect the key and its holder. As the party approached the good wizard, an evil wizard appeared, hoping to capture the key for himself, but because he didn’t know which of the companions was the key holder, he quickly disguised himself as the good wizard in hopes of convincing the key holder to give up the key willingly to the wrong wizard. The key holder wasn’t the only one with allies, though, for among the trusted companions was a treacherous soul who intended to give away the identity of the key holder if only he could figure out which wizard was his master without giving away his own treachery. Caught at an impasse, the key holder had to choose who to trust, for the fate of the world rested in his hands…

The role you play in Are You the Traitor? depends on which card you are dealt: Key Holder, Guard, Wizard or Traitor. After dealing the cards, the wizards draw another card to determine if they are the good or evil wizard, then must close their eyes while the key holder reveals himself to the guards. Once game play begins, each player must fulfill their task. The key holder must determine who is the good wizard and present the key to him. The traitor must determine who is the evil wizard so he can try to give away the identity of the key holder without compromising himself. The guard must determine which is the evil wizard so he can capture him. The good and evil wizards must convince the key holder of their good intentions in hopes of being given the key.

Gameplay is free-form discussion, each player attempting to figure out others’ identities without revealing their own role. Because of the free-form nature of gameplay, game time depends on how many players are involved and how into character they get. Each round, treasure cards are given to the winning team and then the cards are shuffled and dealt again. The first player to earn 10 points wins the game.There are enough cards for 4 to 10 players so it’s great for parties. It’s recommended for ages 13 and up since the deception role-playing nature of the game may be beyond younger children’s understanding.

Artist Dave Harrington has provided some very nice artwork. The item cards are well designed and the player cards are full of character. The cards are beautiful, simple and elegant with icons at the top to help you identify your role and task. The cards are heavy with rounded edges so the corners won’t easily dog-ear or wear. The small package fits in a coat pocket so you can take it with you when you know you’ll be spending time with a group. Remember, the larger the party size and the more you get into your role (come on, ham it up!… you know you want to), the more fun will be had by all.

Are You the Traitor? is a great addition to your game library. You can shop for it online at Looney Labs and Amazon, or look for a retailer near you with Looney Labs’ handy-dandy Store Locator. While you’re at it, don’t forget to check out their other popular games: Fluxx 4.0Zombie Fluxx, and the new Monty Python Fluxx.

Comic-Con’s Star Wars Day at a Glance

from StarWars.com:

The annual tradition of Comic-Con International — the must-see annual gathering for comic, movies, television and pop culture fans in San Diego, California — continues again this year, and Star Wars is well represented as always. The event runs from July 22-26 (including Preview Night) at the San Diego Convention Center. Each day is packed with activities, panels, and of course the non-stop buzz of the enormous show hall.

Here is just a glance at the Star Wars events on Friday, July 24th to keep an eye on. Schedules are always subject to last minute changes, so you should double-check the event schedule printed at the show each day.

10 – 11 AM: Hasbro Star Wars (Room 7AB) — Come hear what the Hasbro Design and Marketing teams have in store for the remainder of 2009, and catch a special sneak peek into some 2010 secrets.

11 AM – 12 NOON: Star Wars: The Clone Wars: Building the Universe (Room 7AB) — Get a rare glimpse into the epic scale of the ongoing galactic conflict with key production staff from the series.

12 – 1 PM: Star Wars: The Clone Wars: Behind the Mic! (Room 7AB) — Join supervising director Dave Filoni as he talks with the actors behind your favorite Clone Wars characters!

1 – 2 PM: Behind the Scenes: The Making of Star Wars: The Old Republic (Room 7AB) — LucasArts and BioWare discuss the making of the new massively-multiplayer online role-playing PC game.

2 – 3 PM: Star Wars: Fate of the Jedi (Room 7AB) — Join Star Wars authors and editors as they discuss the new novel series.

3 – 4 PM: Star Wars: Collectibles Update (Room 7AB) — Featuring eFX, Gentle Giant Studios, Kotobukiya, Museum Replicas, and Sideshow Collectibles.

5:15 – 6:15 PM: The Star Wars Spectacular (Hall H) — Get all the latest news from the Star Wars universe in an all-new show format! Join our special guest hosts — G4’s Olivia Munn and Kevin Pereira — as they grill a galaxy of guests from The Clone Wars and beyond, including supervising director Dave Filoni, voice talent from the show and more! It’s an all-new, interactive Star Wars Spectacular!

8:30 — 10:30 PM: Star Wars Fan Movie Awards (Ballroom 20) — Don’t miss the most entertaining Star Wars fan-made movies out there!

For an expanded list of Star Wars activities at Comic-Con, including the other days of the convention, bookmark this article here at StarWars.com.

Zelda Prop Contest

from Zelda Universe:

For those of you attending Comicon, the Zelda prizes aren’t over yet. Zelda based mini-series The Legend of Neil has decided to celebrate the beginning of their second season by holding a contest — those who wear a LoN t-shirt and visit their booth will win a prize and are also eligible to win one of the Zelda props from their show, such as a giant dungeon key or a shield.

For those unfamiliar with The Legend of Neil, it’s a web series about a guy named Neil who was transported into a Zelda game, which has been featured on Comedy Central. Be warned, it’s NSFW and if you are averse to the adult language level of, say, South Park, you might want to give it a miss, but for everyone else, you can watch it here or read their news via their Facebook page.

Ubisoft Extends Global Reach, Opening New Studio in Toronto

from Ubisoft:

Ubisoft announced plans today to open a full development studio in Toronto, Ontario — a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.

“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”

Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.

The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.

“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experienced video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”

The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.

Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”

Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, Assassin’s Creed, Prince of Persia, Red Steel, Rayman, Rayman Raving Rabbids, and Far Cry.

Industry professionals interested in joining Ubisoft Toronto, please contact work.in.TO@ubisoft.com

For more information: ftp://ftp.ubi.com/ca/EPK_Totonto/

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting edge video game titles to consumers. For the 2008-09 fiscal year Ubisoft generated sales of €1.058 billion. To learn more, please visit ubisoftgroup.com.

“Transformers 2: Revenge of the Fallen” in Theaters Today

It doesn’t start until tomorrow in my neck of the woods, but I’ll be there bright and early tomorrow. If you’re like me and can’t make it today, you can check out the official website at transformersmovie.com to help tide yourself over until then. There are games, videos, wallpapers, buddy icons and lots of other goodies to transform your desktop.

The Sims 3: Alice and Kev

from Robin Burkinshaw:

This is the continuing story of my slightly unusual playing of The Sims 3. It follows little girl Alice and her struggle to survive with no home, no money, no food, and the worst Dad in the world.

Alice and Kev: The story of being homeless in The Sims 3

Welcome to the tale of Alice and Kev.

This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old “poverty challenge” idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features.

I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over.

Expansion Cards for Monty Python Fluxx

Monty Python Fluxx gets several new cards with the introduction of the Castle Expansion pack and the Sir Not-Appearing Promo Postcard. And there was much rejoicing!

Castle Expansion
Castle Expansion

You know you’ve always wanted a Castle! …unfortunately it also comes with a pesky French Knight, who is sure to Taunt you mercilessly. Seven new cards to add to the insanity that is Monty Python Fluxx.

Fans of the antagonistic French taunters and their “outrageous accent” will particularly appreciate the Castle Expansion pack since most of the cards are dedicated to those characters. It’s nice to see the Legendary Black Beast of Aaaaarrrrrrggghhh finally get his castle, too.

The new cards and their rules are:

  • Goal: Camelot — You win if you have the Castle and any Knight of the Round Table on the table in front of you.
  • Goal: The Castle of Aaarrghh — You win if you have the Holy Grail and the Castle on the table in front of you.
  • Keeper: The Castle — If someone targets you with the Catapult while you have this in play, none of your Keepers are discarded.
  • Creeper: French Persons — You cannot win if you have this unless the Goal says otherwise.
  • Goal: Taunting by the French — You win if you have French Persons and the Castle on the table in front of you.
  • Action: I Shall Taunt You a Second Time — If the French Persons are on the table, move them to another player. If not, find them and give them to the player of your choice. Look first in the discard pile; if you have to look in the draw pile, shuffle it afterwards.
  • New Rule: I Told Them We Already Got One! — The French Persons count as any other Creeper if you need a specific Creeper to meet the Goal.

There’s still no “I Bet You’re Gay!” card, alas, but perhaps one will be added in the next expansion pack release.

The Castle Expansion pack is available online for $3.00 US or, for a limited time, free with a $10 purchase from participating game stores. Search Looney Labs’ Retailer Roster to find the Looney Labs Superstore nearest you. At such a low price, how can you not afford to add all this extra fun to your game?

Sir Not-Appearing Promo Postcard
Sir Not-Appearing Promo Postcard

This special promotional card is an amusing nod to “(The aptly named) Sir Not-Appearing-in-This-Film”, the infant knight who appeared briefly in the opening credits of Monty Python and the Holy Grail. According to Looney Labs, “This Keeper card works only in Monty Python Fluxx where it functions as an additional Knight of the Round Table.” At $1.00 US per postcard, or free with purchase like the Castle Expansion pack, you’ll want to get two, one to play with and one to keep pristinely intact as a collectable piece. The postcard instructions say “Here is a new Knight for your Monty Python Fluxx game — to join the other Knights of the Round Table in their Quest for the Holy Grail! For best results, use scissors to remove card.” If you have an X-Acto knife and a steady hand, you’ll get even better results, eliminating any telltale rough edges that make punch-out cards so easy to spot in the deck.

Monty Python Fluxx supports 2-6 players, ages 8 and up. Game length: 10–40 minutes.

Order now at Amazon.com:
Monty Python Fluxx

Or order directly through the Looney Labs website.

Monty Python Fluxx is distributed by Looney Labs, published under license with Toy Vault & Monty Python. For more information on Monty Python Fluxx, visit the official product page at Monty Python Fluxx.

Jennifer Thym Illuminates Lumina

luminalink

Thanks to the success of shows like Sanctuary, The Guild and Dr. Horrible’s Sing-Along Blog, the Internet has become a compelling source for high-quality content delivered directly from the minds of the creators to the eager viewers. While there is still a plethora of low-quality and lowbrow viral hits, the overall quality of content is steadily improving. As the web becomes a more desirable outlet to feature indie projects, the number of indie filmmakers using the web to deliver their content is increasing.

One such filmmaker is Jennifer Thym, the writer and director of the new dramatic web series Lumina. Lumina is a dark fantasy-thriller that was filmed in high definition with the RED camera on location in Hong Kong. After watching the trailer, I was immediately interested in the series. It appears to be unlike anything else I’ve seen produced for the web and I am looking forward to seeing it. Jennifer graciously took a break from her editing to answer a few questions for us about Lumina the Web Series.

ÜberSciFiGeek (ÜSFG) You are the creator of the new web series Lumina. Can you tell us a little bit about the story?

Jennifer Thym (JT) Lumina the Web Series is a modern fairy tale, a dark fable that has its foundation in the seemingly simple girl meets boy scenario. Only she meets him in a mirror, and afterwards, the world that once looked so familiar to her starts to unravel!

We have a terrific cast — the beautiful JuJu Chan as Lumina Wong, and the wild-haired Michael Chan as Ryder Lee. Vince Matthew Chung, the winner of the Amazing Race Asia 3, plays Lumina’s best friend, Teddy Waits. And we have a whole slew of mirrorspies, including the formidable and sexy Emilie Guillot as guildmaster Laetitia Ricou, Jacob Ziacan as the creepy Eben Sanchez, and Simon Yin as the aggressive Damien Wu. Maybe I delight a little too much in my villains, but they are deliciously real to me.

The series will span twelve webisodes, 4-6 minutes each, and will be available to view on YouTube and other online video portals starting in August 2009. The trailer is up now on luminaseries.com!

lumina-epk-still-1

(ÜSFG) You have created an urban mythology as the backdrop for the story of Lumina. Can you tell us a little about this world you’ve created?

(JT) I love the idea of parallel universes, and of worlds that intersect and interplay with each other. Corwaith, also known as the Dark Realm, runs parallel to our world, also known as Earth or the Light Realm. In Hong Kong in particular, there has been an abundance of cross-universe cultural pollination: for instance, both worlds speak the same languages, people on both sides look approximately the same and have fairly similar living habits.

However there are differences between Corwaith and Earth, and they are significant ones: the people of the Dark Realm are nocturnal whereas we are are diurnal; their technological development has also taken a different path from ours, and the benefits of technology are only available to the aristocracy. Unlike modern day Hong Kong, Corwaith is ruled by a two branch government comprised of a monarchy and a legislature.

(ÜSFG) Is Lumina going to be the first of many such stories of this world?

(JT) Absolutely! I feel particularly drawn to the Dark Realm and its denizens, most of whom have not even been mentioned yet in this season’s story arc. There are a number of them already inhabiting a quiet corner of my brain, so it’s a matter of giving them voice in the right way, at the right time. They’re going to look awesome too!

(ÜSFG) I’m very familiar with RED because I was part of the Sanctuary Beta a couple of years ago and got to play with some raw footage. Why did you choose to work with RED and what was it like to work with?

(JT) That’s awesome that you were part of the Sanctuary Beta! It must have been very exciting to see a piece of web series history being made.

We got lucky with the RED. Our cinematographers XiaoSu Han and Andreas Thalhammer were going to shoot Lumina on their HVX 200A with an adapter and photo lenses. I’d seen their work before with that setup and I was perfectly happy with that since what they could do with that setup was a million times better than what a lot of other people can do with 35 mm film. Then one week before we were scheduled to start shooting, they bought the RED and that boosted everyone’s spirits even more.

For Lumina, the complete digital workflow worked great. My DPs gave me a hard drive with all the raw RED footage on it, and I imported it into Final Cut Pro with the RED Plug-In (it converts the R3D files to Apple Pro-Res files) and could work on it straight away with my editor. And we know our output is going to be digital as well, so when we’re compressing for YouTube, for example, we work on delivering the best balance of file size and picture quality. I think the digital workflow is an amazing step forward for the film industry — although the old adage about story being the most important thing still holds true, it certainly helps to have access to tools that both offer better production values and are increasingly more affordable.

(ÜSFG) What made you decide to shoot Lumina for the web?

(JT) The Internet is a wonderful modern resource that is, ironically enough, the first place that someone will look for information about a filmmaker, and the last place that a filmmaker thinks to exhibit his or her work. The cinema is still the ultimate sacred venue; television screening is next and then after that, DVDs. Distribution on the Internet is often either done illicitly via torrenting, or the film is put through a grinder and then spit out into someone’s poorly compressed showreel. There are some companies making inroads into the legitimate internet distribution but it is still a nascent industry. But the web can be so integral to testing your skills as a filmmaker and connecting to and growing with an audience.

Top that off with my quitting Final Fantasy XI after a five year stint, and then reading about Felicia Day making The Guild after playing World of Warcraft, and voila, I decided to start off with a web series. To me, each story needs its own format. Some things will lend themselves better to an episodic way of telling the story, some to a feature film length narrative film, some as an ongoing monthly comic, some as a stand-alone graphic novel.

lumina-epk-still-4

(ÜSFG) You shot the story over a period of twelve days in Hong Kong. What were you looking for when choosing locations?

(JT) Before we started shooting, we spent quite a bit of time looking for “existing” sets — beautifully lit spots in Hong Kong which were public spaces and had cool reflective surfaces. I was amazed by how many reflections we found once we started looking — it seems like every corner of Hong Kong is decked out in a little bit of mirror, chrome, and shiny glass. In that sense, it’s an incredibly modern city.

My favorite location is a shiny black stone wall at a street corner in Causeway Bay. It’s not a traditional mirror, but in the evening and at night, it becomes this glossy dark mirror — where the colors of the real world and the colors of the mirror world are almost the same, but there are these tiny imperfections in the mirror world, little ripples and distortions. Seen from just the right angle, it is almost as if the dark world is breathing. And if you watched closely enough, maybe you’d find that way in, that way to the other side.

(ÜSFG) Is there an underlying theme you are trying to convey with Lumina, or are you just trying to tell a modern day fairy tale?

(JT) I like stories that are open to interpretation, stories where audiences can apply their experiences to get their unique understanding of the story.

For me personally, the Lumina/Ryder relationship was an allegory for online relationships. When I played Final Fantasy XI, I noticed that the players tended to fall in love rather quickly. Admittedly, when you have been intensely gaming with someone for six hour sessions at a time, you may think you know everything about them already. But how well do you know someone really? Half the time, the “girls” in MMORPGs weren’t girls at all. But the misrepresentations that occur in real life relationships can be just as egregious as or even outweigh the online ones, because they go beyond the obvious physical lies to the internal ones, the spiritual ones.

(ÜSFG) From reading a bit about you on the website, you seem to be a storyteller who loves a good fantasy. What were the influences and inspirations that led you to love the fantasy and sci-fi genres? Was there a defining moment or experience that drew you to it?

(JT) I remember sitting on the floor of one of the enormous Barnes & Nobles in New York as a child, with piles and piles of epic fantasy books around me (the Chronicles of Thomas Covenant from Stephen R. Donaldson, the Dragonlance novels from Margaret Weis and Tracy Hickman, the Dragonriders of Pern from Anne McCaffrey, the Belgariad from David Eddings.) My mother said I could get as many books as I wanted, but that the books would be parceled out to me over time, usually as a reward for good behavior. A week later, I snuck into the closet where the books where stashed and started secretly reading them.

Around the same time that I was discovering fantasy books, I was getting into comics. I had a friend in school who brought me tons of X-Men comics to read in class, mostly the Chris Claremont era. And then another friend showed me Elfquest, and I couldn’t believe how beautiful it was. Wendy and Richard Pini rock.

In college came the Sandman from Neil Gaiman, and an array of cyberpunk novels from William Gibson, Pat Cadigan, Neal Stephenson, and Wilheminia Baird.

(ÜSFG) You started the production company RockGinger. It’s a great name. How did you choose the name and what kind of projects have you been up to, besides Lumina?

(JT) I wanted a fun name for my production company, something different and that would represent me. I love rock music and rock candy; after playing around with some combinations, I found that by adding “ginger” after “rock” it implies candy and at the same time gives the name a bit of an Asian spin.

As for what’s up next — I want to do a series of music videos for some of the great bands that are contributing music to Lumina, and I’m writing an action film script. I’m also producing Let Go, the new provocative thriller by the award-winning and very talented Doug Kin-Tak Chan!

lumina-epk-still-3

(ÜSFG) This is your directorial debut. I can only imagine how excited you must be. What was it like finally bringing one of your stories to life, and how is the finished product comparing to your vision? Were there any surprises or changes that just seemed natural in the transition from page to screen?

(JT) I am very excited! And even more so when I read about other people’s reactions to the trailer — I think we’re going in the right direction!

Although I wore a lot of hats in this production — writer, director, producer — and that’s most certainly not uncommon for an independent effort, or in fact, for any small business — Lumina is very much the product of the collaboration of many, many talented and artistic people. I may have laid out the foundation and the framework, but everyone else gave it all the color and life. That’s the fun part of the filmmaking for me — exploring what everyone has contributed and then shaping it into something unique, something that has a life of its own. Knowing that, you realize how important choosing the right cast and crew is to your end result.

It’s hard to remember what my original vision looked like. For me, JuJu has been Lumina for almost as long as the project existed, and Michael was just Ryder as soon as I met him. And Xax and Andy have such a luscious visual style, I don’t think anything I originally conceived in my head would have been as beautiful as what they actually captured on camera.

lumina-epk-still-2

(ÜSFG) Tell us a bit more about yourself. The information available on the Internet is sorely lacking. What have you been doing before now?

(JT) I have worked as a lawyer and an investment banker, and I’ve had the opportunity to work in the US and in Europe. About a year after I arrived in Hong Kong, I thought to myself “new city, new career!” and went into filmmaking. But seriously, I enjoy new challenges, whether it be figuring out a foreign city’s subway system or a new job’s rhythm and flow. Change keeps me on my toes.

(ÜSFG) How did you get into filmmaking? Is it something you’ve always wanted to do?

(JT) I always wanted to try it, but until last year, I think I wasn’t ready yet. Whether it was the indecisiveness of youth or the perceived lack of opportunity, I generally had managed to talk myself out of giving it a real go. That changed in July of 2008, when I just decided that I was going to give a real solid try and that I was going to make my first project by the end of the year. Once I had made up my mind, I started planning out what I needed to do to achieve that, and first up was get a better understanding of project workflow for films. The Internet as a collective resource is amazing — there are so many tutorials and how-tos and blogs simply detailing experiences that you can really teach yourself quite a bit online. And I have been really lucky with making friends who know a lot more than I do.

(ÜSFG) The Lumina website mentions “one of your stories”. Do you have another story already picked out for your next project and do you do a lot of writing?

(JT) I have dozens of short stories and half finished novels locked up in a box, and I know that they will come out someday, each needing its own form and its own evolution. Although I enjoy writing, I also enjoy collaborating with other people, and I’m hoping to find the right synergy with writers who love the same things that I do.

(ÜSFG) With the success of Internet produced content over the past few years, location doesn’t have such a huge influence on the success of a project because its fan base grows due to positive word of mouth. That being said, Internet fans anticipate a higher level of interaction with the creator and actors in the shows they follow. Do you have any plans for attending any conventions or showing any screenings outside of Hong Kong to help raise awareness of Lumina?

(JT) Conventions would be superb — once we’re finished with post-production on Lumina, I am hoping to attend some with my actors. If you have any suggestions as to which ones we should go to, that would be greatly appreciated! We’re also in discussion with a few film festivals as well about showing the trailer.

(ÜSFG) Is there anything else you want to share?

(JT) Thanks for taking the time to do this interview, Raven! And thanks to everyone who has taken the time to watch the trailer and help spread the word about Lumina — it’s an incredibly gratifying feeling for all the cast and crew to see that people are enjoying it and wanting to share it with their friends!

Lumina the Web Series will premiere in August 2009 on YouTube and other online media outlets so keep checking luminaseries.com for updates. While you’re waiting, don’t forget to check out these other Lumina-related links:

Lumina’s YouTube Channel
Lumina’s Facebook Group
Lumina News RSS
RockGinger

“Tree of Life” Pendant Fit for an Elf

Solvar, an Irish-owned family business, has designed a sterling silver “Tree of Life” pendant for their Fáilte product line that would make a brilliant accessory for an elven costume.

Sterling Silver "Tree of Life" Pendant

The Tree of Life…

“Celebrate your Celtic Heritage”

Its branches reach in search of
Learning & Knowledge.
The trunk symbolises Strength,
Its flowers & fruit Renewed Growth
and its roots represent our
Ancient Celtic Heritage.

According to a tag enclosed with the necklace, “This fine piece of Irish jewellery has been crafted by Solvar Ltd. Ireland. Each piece of gold and silver is authenticated and hallmarked by the Irish Assay Office.” The company also produces many other pieces appropriate for medieval roleplaying, such as rings, bracelets, bangles, brooches, pendants, neckletts, earrings, tiaras, and hair pins. Materials used include silver, gold, white gold, diamonds, marcasite, marble, crystal, and enamel.

Order directly through the Solvar website.

The Sterling Silver “Tree of Life” Pendant is distributed by Solvar and its associated Vendors.

Giants

Giants

In Giants, you play a chief competing for tribal prestige on Easter Island by building the biggest and most numerous statues your civilization has ever seen.

The monumental statues of Easter Island, known as moaïs, are one of the most fascinating exploits attributed to mankind. How did a handful of sculptors, tucked away on a miniscule island, ever manage such a feat? Isolated from the rest of the world, they built more than 800 statues, each weighing several tons with certain measuring nearly 10 meters tall. Cooperation between the tribes, innovative use of wood and their earnest hard work are certainly part of the explanation for their incredible feat. These stone giants are one of the rare vestiges of a highly refined civilization, the Rapanui, who prospered for more than a millennium in peace and tranquility. Now it’s your turn to relive their inspiring adventure as builders of the moaïs!

The game is set during the golden age of the Rapanui, the native inhabitants of Easter Island. As chief of your people, you must use your leadership skills to elevate your village to top status. While this mostly involves successful construction of complete moaïs (each statue has a headdress to cap it), you can enlist the help of opposing but like-minded tribes, either through peaceful teamwork or scheming tactics like seizing possession of materials that are still en route from quarries to their building platforms, and hoarding the logs used to transport the statue pieces. Tribe markers, which represent your level of influence on the island, are used to reserve the best ahus (stone building platforms) and moaïs for future use. In addition, you have a sorcerer who can put a magical whammy on rivals who interfere with your plans of island dominance, though, as chief, you also have the privilege of invoking the power of the sorcerer’s magical Rongo tablets. Be careful, as sneaky acts may grant your opponents some of the precious prestige points you need to ultimately win. If you lead well and use your resources wisely, your workers will thrive and “your masterpieces will stand tall for centuries.”

Game Contents
• 1 game board
• 5 tribe chief figurines
• 5 sorcerer figurines
• 30 sculptor figurines
• 30 Rongo half-tablets
• 14 headdress miniatures
• 17 small sized moaïs
• 12 medium sized moaïs
• 6 giant sized moaïs
• 30 tribe markers
• 5 screens
• 5 banners
• 1 first player pawn
• 2 quarries tiles
• 7 forest tiles
• 5 score counters
• 35 bases
• 5 special dice
• 27 wooden logs
• 1 pawn receptacle
• One rulebook

The gameboard for Giants is a huge, beautifully stylized map of Easter Island, with a representation of a stone mural on the reverse side that depicts a team of workers building a moaï. (The glyphs in the mural are decorative gibberish, as the Rongo tablet markings they’re modelled after have never been deciphered.) A great deal of thought has gone into the aesthetics of the entire game, from the box’s lush artwork and the insert tray with one section shaped like the profile of a moaï, to the visual diversity of the gamepieces. Each of the five players has a screen that not only handily lists a cheat sheet of the game rules, but is illustrated with a tranquil scene of island life done in one of the themed colours assigned to each tribe. The tribes also have individually designed figurines and symbol-emblazoned playing pieces in their colour, with different appearances for each tribe’s chief,  sorcerer, and workers, a touch that gives the players’ little plastic avatars a bit of personality. The realistically sculpted moaï figurines, in three shades of grey plastic speckled to resemble stone, are similarly well-crafted, as are the double-sided playing pieces made of durably thick cardboard.

Giants takes a while to set up the first time out of the box, as there are many gamepieces to prepare and familiarize yourself with, but once you’ve read through through the rules the turn-based action is fairly straightforward. The rulebook provides illustrated example scenarios that clearly explain some of the more complex moves, as well as an entire page on the story of Easter Island. This latter inclusion elevates Giants from a fun adventure game to a potential teaching tool, as most people recognize the giant stone heads of Easter Island without knowing the history behind them, namely how the construction of the moaïs decimated the island’s forests and nearly destroyed its entire ecosystem as a result. There are a maximum of five players in Giants, but more can be included by turning tribes into teams of students, making this educational game perfect for the classroom setting. Hopefully, in playing Giants, you’ll be able to change the fate of the Rapanui clans for the better.

Giants supports 3-5 players, ages 10 and up. Game length: about 60 minutes.

Order now at Amazon.com:
Giants

Or order directly through the Asmodee Editions website.

Giants is distributed by Asmodee Editions (US), a subsidiary of Asmodee Editions (France), in partnership with Les Éditions du Matagot. For more information on Giants, visit the official game website at Giants: The Board Game (in English, German, and French).

Weta News: March 2009

from Weta:

Hey Weta fans,
It’s been a fantastic month — can’t believe it’s been that long since we relaunched the site. So many people have signed up, made reviews and comments, posted encouraging notes on forums all over the world. And even helped us out with photos and information. It’s all hugely appreciated. We thought we’d encourage you even further to review the pieces you own, so place product reviews for the items you own by April 15th and we will draw three winners who each get 60 Weta Dollars to spend. That’s enough for a Doctor Who helmet. Or a mini Raygun. So get reviewing — you enter automatically just by writing a review and I will pick a winner at random.

In the News:
Weta Workshop projects — Weta makes clever penguin for German TV
Weta Workshop builds Mermaid tail for double amputee
Television — The WotWots world premiere Monday 23 March on New Zealand TV
Listen to the Weta Cast Episode VI with The Lord Of The Rings veterans Matt Appleton, Emily-Jane Sturrock and Richard Taylor
Rayguns — Victorious Mongoose shipping world wide and politically incorrect shenanigans from Lord Cockswain.
Doctor WhoCyber Controller shipping world wide
Halo 3Official Xbox Magazine takes Weta’s Warthog for a spin

Last chance for our launch offers!
Buy ANYTHING on our site and be in to win a full size raygun worth US$ 690! (ends midnight 23 March)
Extra Weta Dollars on all purchases (ends midnight 23 March)
Set Up a Profile and be in to Win a goodie bag (ends midnight 31 March)

Hot Tip!
Have you checked out the cool projects that are due out this year?

See You Online!
http://fans.wetaNZ.com/Magnus/