Accio Harry Potter!

from Raincoast Books:

Dear readers,

It’s going to be a Harry Potter summer, from the movie of the Half-Blood Prince to the new paperback of Harry Potter and the Deathly Hallows — last and certainly not least of the Harry Potter series, out TODAY!

Are you lining up for opening night tickets to the movie? I’ve got my Dumbledore costume all ready to go — just have to brush the owl droppings out of the beard!

Harry Potter and the Deathly Hallows
by J.K. Rowling
Raincoast Books ISBN 978-1-55192-840-1
$18.95 paperback

It’s HERE! The long-awaited paperback of the final installment of Harry Potter arrives July 7 — just in time for summer beach reading.

To celebrate the publication of the final book, in 2007, Raincoast gathered Canadian Harry Potter fans’ messages to J.K. Rowling, and compiled them in two beautiful books. You can look through the pages of the books on our Flickr site!

I definitely recommend heading over to the website for the new Harry Potter movie, where you can watch the movie trailer (Evil Malfoys! Wizards in love! Dark magic in Central London!).

The Guardian has a slightly surreal “Harry Potter Stars — Then and Now” photo album.

J.K. Rowling’s official site has some fun stuff, too — and for the serious fans out there, don’t miss the MuggleNet, where you can get all (and I mean all) the latest Harry Potter news… including a second-by-second countdown to the movie release (at the time of writing, the clock stands at 7 days, 12 hours, 3 minutes and 35, no, wait, 34 seconds).

For more inspiration, try these:
Harry Potter and the Philosopher’s Stone
Harry Potter and the Chamber of Secrets
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Harry Potter and the Order of the Phoenix
Harry Potter and the Half-Blood Prince

Happy Harry Potter Summer, and thanks for reading the Raincoast newsletter!

Norah Perkins

Ubisoft Extends Global Reach, Opening New Studio in Toronto

from Ubisoft:

Ubisoft announced plans today to open a full development studio in Toronto, Ontario — a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.

“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”

Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.

The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.

“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experienced video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”

The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.

Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”

Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, Assassin’s Creed, Prince of Persia, Red Steel, Rayman, Rayman Raving Rabbids, and Far Cry.

Industry professionals interested in joining Ubisoft Toronto, please contact work.in.TO@ubisoft.com

For more information: ftp://ftp.ubi.com/ca/EPK_Totonto/

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting edge video game titles to consumers. For the 2008-09 fiscal year Ubisoft generated sales of €1.058 billion. To learn more, please visit ubisoftgroup.com.

ghostgirl: Homecoming

ghostgirl: Homecoming

In ghostgirl: Homecoming, the relationships formed and lessons learned in ghostgirl are put to the test in the run-up to the Homecoming Dance, especially for “ghostgirl” Charlottle Usher as she struggles to fit into her new role in the afterlife and deal with a roomie who seems to have ulterior motives in striking up a friendship with the new girl in limbo.

Heaven couldn’t be a phone bank, could it?

Charlotte Usher discovers that the afterlife isn’t quite what she pictured when she’s forced to intern at a hotline for troubled teens. Before she can officially cross over, she’ll have to be a source of guidance for one such teen. The problem is she doesn’t have much advice to offer since dying hasn’t exactly boosted her confidence level.

But when Hawthorne High’s leading, love-to-hate cheerleader Petula and her gothic little sis’ Scarlet find themselves suddenly resting-in-peace in comas, Charlotte’s opportunity to save them will prove to be the risk of a lifetime — for all of them.

New York Times bestselling ghostgirl author, Tonya Hurley, has credits spanning all platforms of teen entertainment including: creating, writing and producing two hit TV series, writing and directing several acclaimed independent films, developing a ground-breaking collection of video games and board games and creating and providing content for award-winning websites. Ms. Hurley lives in New York with her husband and daughter. Her Web site is ghostgirl.com.

ghostgirl: Homecoming is set to be published today, July 1. Like the first book in the series, the hardcover will feature die-cut, acetate, foil, and embossing, and the interior will be printed in two colours.

Recommended Reading Level: Young Adult (12+) for mild sexual content, Goth Chic-style violence, and occasional adult language.

Order now at Amazon.com:
ghostgirl
ghostgirl: Homecoming
ghostgirl (Kindle Edition)
ghostgirl: Homecoming (Kindle Edition)

ghostgirl and ghostgirl: Homecoming are distributed by Little, Brown and Company, an imprint of Hachette Book Group USA, and Headline Publishing (UK). For more information on the book series and its author, visit ghostgirl.com and the website of Tonya Hurley.

ghostgirl speaks

An audiobook edition of the first ghostgirl novel follows in the wake of ghostgirl: Homecoming‘s publication, to be released at recordedbooks.com in early July and then at audible.com and iTunes.

CD Cover (click for larger view)
CD Cover (click for larger view)
Cassette Cover (click for larger view)
Cassette Cover (click for larger view)

The unabridged audiobook, six hours long on five CDs or cassettes, is narrated by Parker Posey (Blade: Trinity, Superman Returns) with original music by Depeche Mode, Yaz, and Erasure founder Vince Clarke.

Ever feel invisible? — Charlotte Usher did. Ignored by classmates, overlooked by teachers, beneath contempt of the popular and unnoticed by the guy of her dreams, she barely registered on the map at Hawthorne High — the kind of girl no one would ever miss if she died tomorrow. And then she did. The End? Not exactly.

ghostgirl is the story of a misfit teenage girl who dies in a freak accident, “wakes up” as a ghost in a parallel world only to find that she still needs to go to class, i.e. Dead Ed, a “finishing” school for other departed teens waiting to cross over. Worst of all, she is still obsessed with all the issues of her previous life, especially her fantasy of befriending Petula, the most popular girl in school, and going to the big school dance with Petula’s hot boyfriend Damen — a desire so powerful it transcends death itself. For Charlotte, resting in peace is apparently not an option.

In this critically-acclaimed best-seller, Tonya Hurley has created a funny, romantic, and bittersweet story that puts an original spin on the teen world view and the universal issues that define growing up — love, loyalty, friendship, rejection, competitiveness, individuality, and most of all, self-acceptance. Narrator Parker Posey delivers Hurley’s deliciously dark and insightful tale with a reading to die for.

There will be a ghostgirl: Homecoming and ghostgirl audiobook launch party at the New York Public Library’s West Village branch in New York City on July 15th at 3:00, featuring a reading by author Tonya Hurley and live music by Vince Clarke.

Recommended Reading Level: Young Adult (12+) for mild sexual content, Goth Chic-style violence, and occasional adult language.

Order now at Amazon.com:
ghostgirl
ghostgirl: Homecoming
ghostgirl (Kindle Edition)
ghostgirl: Homecoming (Kindle Edition)

Pre-order at RecordedBooks.com:
ghostgirl (CD + Cassette)
ghostgirl: Homecoming (CD + Cassette)

ghostgirl and ghostgirl: Homecoming are distributed by Little, Brown and Company, an imprint of Hachette Book Group USA, and Headline Publishing (UK). The ghostgirl audiobooks are distributed by Recorded Books. For more information on the book series and its author, visit ghostgirl.com and the website of Tonya Hurley.

gg’s girly goth boutique

gg's girly goth boutique

Charlotte Usher is a geek with a dark streak, and she has the haunting fashion sense to match. Visit gg’s girly goth boutique and you, too, can dress like the antiheroine of ghostgirl and ghostgirl: Homecoming.

Black Ghostgirl Oval
Black Ghostgirl Oval

The ghostgirl fashions are bold in design, yet subtle enough that you won’t feel like a walking billboard for the ghostgirl books. Most of the shirts, like the one above, discretely display the ghostgirl logo only on the bottom hem. The tote bag goes one further and has the logo printed on its inner edge, “ensur[ing] that you have cool style on your bag as well as in it”.

Girly Goth Tank
Girly Goth Tank

Exceptionally well-made, the t-shirts are 100% cotton, heavyweight and pre-shrunk, and look even better in person than they do online, especially the Girly Goth Tank. “In true ghostgirl style,” the online shop says, “it features a beautiful skull, satin bra-straps and bows.” The tank top’s fabric is also lightly ribbed, a detail that isn’t evident in the product photo. Whether you’re into the goth scene or just really like pirates (or ghostly pirates!), this versatile top, “edgy and feminine all at the same time”, will easily find a place in your wardrobe.

Candle
Candle

Inspired by spell and votive candles, the ghostgirl pillar candle is a work of art. The glass jar’s glossy, wrap-around sticker features an intricate pink, black, and white portrait of Charlotte, her tiara accented with sparkling rhinestones. Beneath Charlotte is the inscription “true love burns forever”, while on the back of the candle, under the question “Ever feel invisible?”, is an amusing revision of the classic children’s prayer Now I Lay Me Down to Sleep:

Now I lay me down to sleep
I pray the Lord
my soul to keep
And if I should die
before I awake
I pray the popular
attend my wake

Directions for using the candle are simple: Light for Love and Adoration. The candle wax is a ghostgirl-appropriate black and is unscented, though it looks like it should smell of licorice.

Umbrella
Umbrella

The current jewel of the ghostgirl collection is the cleverly named “unbrella”, which can be seen as a metaphor for both geek isolation and peer scrutiny, the transparent plastic bubble simultaneously creating a cocoon and goldfish bowl effect. As the product description points out, “This invisible unbrella may be see-through, but all eyes will be on you when you pop open this retro-inspired piece.” The Ever Feel Invisible? slogan is printed around the perimeter in a striking black font, alternating panels with the ghostgirl logo.

It will be interesting to see what the second wave of ghostgirl merchandise brings. A pewter-and-crystal recreation of Charlotte’s RIP tiara would be a wonderful new accessory, especially when paired with the umbrella.

Order directly through the ghostgirl.com website. The Oval Tee and Face Tee shirts are also available at select Hot Topic stores and through hottopic.com.

While waiting for your order to arrive, treat yourself to a quick Get An Afterlife! makeover. Upload your photo and gg-ize it to send to your friends and use as your Twitter, MySpace, and Facebook picture.

Order now at Amazon.com:
ghostgirl
ghostgirl: Homecoming
ghostgirl (Kindle Edition)
ghostgirl: Homecoming (Kindle Edition)

ghostgirl and ghostgirl: Homecoming are distributed by Little, Brown and Company, an imprint of Hachette Book Group USA, and Headline Publishing (UK). For more information on the book series and its author, visit ghostgirl.com and the website of Tonya Hurley.

meet ghostgirl’s maker

Tonya Hurley
Tonya Hurley

The much-anticipated sequel to the New York Times bestseller ghostgirl, ghostgirl: Homecoming, hits bookstore shelves today. Author Tonya Hurley gives us a peek behind the dark curtain of ghostgirl by answering a few questions about the series.

ÜberSciFiGeek (ÜSFG) What was your inspiration to create ghostgirl, first as a Webby Award-nominated website and then as a series of novels?

Tonya Hurley (TH) Initially, I created the ghostgirl story and characters as just that. Then, I decided to develop them on my own while I was writing and producing a television series, and the way to do that was to start a website. It was my escape, basically, a place where I could develop the characters with no pressure. After a while, thousands of teens started flocking to the site and it grew by word of mouth. Since it’s such a visual story, I wrote it as a screenplay but I had to leave so much out that ultimately I thought a book would be the best way to tell the story the way I saw it in mind. It took years, but I stuck with it because ghostgirl is a real labor of love for me.

(ÜSFG) In high school, were you a geeky outsider like Charlotte, a rebel like Scarlet, or a member of the popular crowd?

(TH) I was a rebel, no doubt, at least on the outside. When I was in middle school I was so concerned about what everyone else thought and then once I got to high school, I rebelled big time. I was in a punk band, dyed my hair and went to see bands every week. I was fed up and wanted an outlet and music was that outlet for me. I do think there’s a Charlotte in all of us, no matter what we project on the outside.

(ÜSFG) Since music plays such a large part in ghostgirl, what tunes would you pick as personal theme songs for Charlotte, Scarlet, Damen, and Petula?

(TH) It’s impossible for me to sum them up in a song; it’s one of the reasons why I reference so many in the books. If they were to put together a playlist however, The Cure, Death Cab for Cutie, She & Him, The Smiths, Yeah Yeah Yeahs, The Killers, The White Stripes (anything Jack White does), Bat for Lashes, and Jason Schwartzman would definitely be on it. I love bands from every decade, basically, and my hobby is to discover new bands on the web. I am a real student of music.

(ÜSFG) Is there any possibility of a ghostgirl film or television adaptation, and, if so, who would you like to see play the main characters?

(TH) I hope there is one day. I’d prefer to see someone new that nobody knows, an up-and-comer playing Charlotte. That would be appropriate I think.

(ÜSFG) Will there be further ghostgirl books, both novels and tie-ins such as a full-colour art book that expands upon the line art you inserted in the novels’ chapter headings?

(TH) I am working on the third novel now, which I love. I hope to expand ghostgirl, to give her and her world more life on and off the page. Stay tuned.

Tonya Hurley is a New York Times bestselling author and creator, writer and producer of animated and live action hit television series, groundbreaking videogames and award-winning websites for teens. She has also written and directed several acclaimed independent films, which have been selected for the LA Independent, TriBeca and Edinburgh film festivals and also broadcast on PBS and IFC. Hurley was nominated for the prestigious Rockefeller Foundation Award in Film.

YouTube Interview with the Author: ghostgirl: Homecoming, Tonya Hurley

Order now at Amazon.com:
ghostgirl
ghostgirl: Homecoming
ghostgirl (Kindle Edition)
ghostgirl: Homecoming (Kindle Edition)

ghostgirl and ghostgirl: Homecoming are distributed by Little, Brown and Company, an imprint of Hachette Book Group USA, and Headline Publishing (UK). For more information on the book series and its author, visit ghostgirl.com and the website of Tonya Hurley.

Weta News: July 2009

from Weta:

Hey Weta fans,
July — how on earth did that come around so fast? Comic-Con looms 22-26 July — a crazy busy time of the year for popculture and collectibles. We have been announcing all sorts of goodies over the last few weeks, and the most exciting so far is The Art of John Howe — Sculptures from Middle-earth, which we are hugely proud of. Get yourself a book signed by Alan Lee, who managed to sign a limited number of his Lord of the Rings Sketchbook when he had a book signing event at the Weta Cave recently. And believe you me — there will be plenty more very shortly! Enjoy!

In the News:
The Art of John Howe — Sculptures from Middle-earth

More News:
Celeb spotting at the Weta Cave?
Happy winner of signed art books in Hawaii
Weta Cast Episode X now live!
Guillermo del Toro booksigning huge success
Lots of media at the Weta Cave

Comic-Con Updates:
Comic Con Update – Pacific Disaster
Comic Con Exclusive: The Texas Rose
Unique signed books available at Comic Con
Dr. Grordbort’s Art Book — First Edition

New Product in the Shop:
Lord of the Rings Sketchbook — Signed by Alan Lee
Alan Lee, the Oscar-winning conceptual designer for the Lord of the Rings movie trilogy, discusses his approach to depicting Tolkien’s imaginary world. The book presents more than 150 of Lee’s celebrated illustrations to show how his imagery for both the illustrated Lord of the Rings and the films progressed from concept to finished art. In addition, the book contains 20 full-color plates and numerous examples of the conceptual art produced for Peter Jackson’s film adaptation. Alan signed a limited number of these for us at his recent book signing at the Weta Cave. Get your copy now!

Hot Tip — Want to listen to the Weta Cast? Don’t know how?
A podcast, like the Weta Cast, is like a recorded radio program stored on our website. All you need to listen to it is your PC and a pair of headphones or speakers. If you can get sound from your PC, you should be able to listen to the Weta Cast. And it’s completely FREE! Here’s a quick link to the page where all the episodes can be downloaded. Just click on the one you’re after — if all is well, it will start downloading and you can just click the Play button. The podcasts have “(mp3)” in their names. There are also PDF files with Show Notes (photos, links and more information) about these episodes. These will open with your default PDF viewer, like Acrobat. If you try it and like it, you can also subscribe to Weta Cast updates. Good luck!

This is how you find us online!
http://fans.wetaNZ.com/Magnus/ | Twitter: @wetaworkshop | Facebook: Weta Workshop

Authors@Google: Seth Grahame-Smith

Author Seth Grahame-Smith visits Google’s Santa Monica, CA office to discuss his book Pride and Prejudice and Zombies. This event took place on May 15, 2009, as part of the Authors@Google series.

Order now at Amazon.com:
Pride and Prejudice and Zombies

Note: A Pride and Prejudice and Zombies film is now in development!

Buffy vs Edward (Twilight Remixed)

In this remixed narrative, Edward Cullen from the Twilight series meets Buffy the Vampire Slayer. It’s an example of transformative storytelling serving as a pro-feminist visual critique of Edward’s character and generally creepy behavior. Seen through Buffy’s eyes, some of the more sexist gender roles and patriarchal Hollywood themes embedded in the Twilight saga are exposed — in hilarious ways.

Jonathan McIntosh (Team Buffy)
rebelliouspixels.com

ghostgirl: Homecoming, Tonya Hurley

Heaven couldn’t be a phone bank, could it?

Charlotte Usher discovers that the afterlife isn’t quite what she pictured when she’s forced to intern at a hotline for troubled teens. Before she can officially cross over, she’ll have to be a source of guidance for one such teen. The problem is she doesn’t have much advice to offer since dying hasn’t exactly boosted her confidence level.

But when Hawthorne High’s leading, love-to-hate cheerleader Petula and her gothic little sis’ Scarlet find themselves suddenly resting-in-peace in comas, Charlotte’s opportunity to save them will prove to be the risk of a lifetime — for all of them.

Official Website: ghostgirl.com

Weta News: June 2009

from Weta:

Hey Weta fans,
The stunning Unnatural Selector Miniature Version is now available for preorder. And there’s some serious teasing going on around another range about to launch…

In the News:
Meet Hobbit Director Guillermo del Toro! Guillermo will be in the Weta Cave Wednesday 17 June to sign his new book! More…

Also in the News:
Nothing Says “Welcome” Quite Like a 12 Foot Monster!
Alan Lee Book Signing at the Weta Cave
What are Richard Taylor, Alan Howe and Bridget Wuest Doing in Weta’s Sculpting Room?
Happy 1st Birthday to the Weta Cave
Comic Con 2009
What are John Howe and Daniel Cockersell Doing in Weta’s Sculpting Room?
Seen the D9 Trailer Yet?

New Product in the Shop:
JUST LAUNCHED! The Unnatural Selector Miniature Version
At just under 1 ft (11.4 inches or 29 cm) it’s about three times as long as our previous three miniature rayguns, but a mere 1/4 the size of the Unnatural Selector on which it is based. And it’s every ounce as beautiful and well made as its full-size relative. This absolutely stunning feat of miniaturisation will be available in July and fills the fourth spot in Dr. Grordbort’s range of miniature rayguns. The first, the Mini Manmelter sold out at Comic Con 2007. The second and third, the Mini Goliathon and the Mini F.M.O.M. are selling out fast. This gun, Lord Cockswain’s weapon of choice, is made from various metals as well as Venusian Worm Oak (a compound that contains traces of not actual wood…). It comes on a stand embossed as THE UNNATURAL SELECTOR. Designed by Greg Broadmore and modelled by David Tremont, this is another stunning piece for your collection. ALSO: We launched and sold another Raygun — the one-of-a-kind Manmelter Star Burst last week. Check it out! If you are interested in Dr. Grordbort’s Rayguns, please note we also have a Rayguns VIP mailing list!

Hot Tip — Missing Weta Dollars from our old website?
When you set up an account on Weta’s new website, your Weta Dollars automatically get transferred to your new account as long as you use the same email address as you used on the old site. If you have set up an account with another email address and therefore can’t find your old Weta Dollars, please email info@wetanz.co.nz and let us know what the old email address was, so we can find your acount and transfer your Weta Dollars manually.

This is how you find us online!
http://fans.wetaNZ.com/Magnus/ | Twitter: @wetaworkshop | Facebook: Weta Workshop

Jennifer Thym Illuminates Lumina

luminalink

Thanks to the success of shows like Sanctuary, The Guild and Dr. Horrible’s Sing-Along Blog, the Internet has become a compelling source for high-quality content delivered directly from the minds of the creators to the eager viewers. While there is still a plethora of low-quality and lowbrow viral hits, the overall quality of content is steadily improving. As the web becomes a more desirable outlet to feature indie projects, the number of indie filmmakers using the web to deliver their content is increasing.

One such filmmaker is Jennifer Thym, the writer and director of the new dramatic web series Lumina. Lumina is a dark fantasy-thriller that was filmed in high definition with the RED camera on location in Hong Kong. After watching the trailer, I was immediately interested in the series. It appears to be unlike anything else I’ve seen produced for the web and I am looking forward to seeing it. Jennifer graciously took a break from her editing to answer a few questions for us about Lumina the Web Series.

ÜberSciFiGeek (ÜSFG) You are the creator of the new web series Lumina. Can you tell us a little bit about the story?

Jennifer Thym (JT) Lumina the Web Series is a modern fairy tale, a dark fable that has its foundation in the seemingly simple girl meets boy scenario. Only she meets him in a mirror, and afterwards, the world that once looked so familiar to her starts to unravel!

We have a terrific cast — the beautiful JuJu Chan as Lumina Wong, and the wild-haired Michael Chan as Ryder Lee. Vince Matthew Chung, the winner of the Amazing Race Asia 3, plays Lumina’s best friend, Teddy Waits. And we have a whole slew of mirrorspies, including the formidable and sexy Emilie Guillot as guildmaster Laetitia Ricou, Jacob Ziacan as the creepy Eben Sanchez, and Simon Yin as the aggressive Damien Wu. Maybe I delight a little too much in my villains, but they are deliciously real to me.

The series will span twelve webisodes, 4-6 minutes each, and will be available to view on YouTube and other online video portals starting in August 2009. The trailer is up now on luminaseries.com!

lumina-epk-still-1

(ÜSFG) You have created an urban mythology as the backdrop for the story of Lumina. Can you tell us a little about this world you’ve created?

(JT) I love the idea of parallel universes, and of worlds that intersect and interplay with each other. Corwaith, also known as the Dark Realm, runs parallel to our world, also known as Earth or the Light Realm. In Hong Kong in particular, there has been an abundance of cross-universe cultural pollination: for instance, both worlds speak the same languages, people on both sides look approximately the same and have fairly similar living habits.

However there are differences between Corwaith and Earth, and they are significant ones: the people of the Dark Realm are nocturnal whereas we are are diurnal; their technological development has also taken a different path from ours, and the benefits of technology are only available to the aristocracy. Unlike modern day Hong Kong, Corwaith is ruled by a two branch government comprised of a monarchy and a legislature.

(ÜSFG) Is Lumina going to be the first of many such stories of this world?

(JT) Absolutely! I feel particularly drawn to the Dark Realm and its denizens, most of whom have not even been mentioned yet in this season’s story arc. There are a number of them already inhabiting a quiet corner of my brain, so it’s a matter of giving them voice in the right way, at the right time. They’re going to look awesome too!

(ÜSFG) I’m very familiar with RED because I was part of the Sanctuary Beta a couple of years ago and got to play with some raw footage. Why did you choose to work with RED and what was it like to work with?

(JT) That’s awesome that you were part of the Sanctuary Beta! It must have been very exciting to see a piece of web series history being made.

We got lucky with the RED. Our cinematographers XiaoSu Han and Andreas Thalhammer were going to shoot Lumina on their HVX 200A with an adapter and photo lenses. I’d seen their work before with that setup and I was perfectly happy with that since what they could do with that setup was a million times better than what a lot of other people can do with 35 mm film. Then one week before we were scheduled to start shooting, they bought the RED and that boosted everyone’s spirits even more.

For Lumina, the complete digital workflow worked great. My DPs gave me a hard drive with all the raw RED footage on it, and I imported it into Final Cut Pro with the RED Plug-In (it converts the R3D files to Apple Pro-Res files) and could work on it straight away with my editor. And we know our output is going to be digital as well, so when we’re compressing for YouTube, for example, we work on delivering the best balance of file size and picture quality. I think the digital workflow is an amazing step forward for the film industry — although the old adage about story being the most important thing still holds true, it certainly helps to have access to tools that both offer better production values and are increasingly more affordable.

(ÜSFG) What made you decide to shoot Lumina for the web?

(JT) The Internet is a wonderful modern resource that is, ironically enough, the first place that someone will look for information about a filmmaker, and the last place that a filmmaker thinks to exhibit his or her work. The cinema is still the ultimate sacred venue; television screening is next and then after that, DVDs. Distribution on the Internet is often either done illicitly via torrenting, or the film is put through a grinder and then spit out into someone’s poorly compressed showreel. There are some companies making inroads into the legitimate internet distribution but it is still a nascent industry. But the web can be so integral to testing your skills as a filmmaker and connecting to and growing with an audience.

Top that off with my quitting Final Fantasy XI after a five year stint, and then reading about Felicia Day making The Guild after playing World of Warcraft, and voila, I decided to start off with a web series. To me, each story needs its own format. Some things will lend themselves better to an episodic way of telling the story, some to a feature film length narrative film, some as an ongoing monthly comic, some as a stand-alone graphic novel.

lumina-epk-still-4

(ÜSFG) You shot the story over a period of twelve days in Hong Kong. What were you looking for when choosing locations?

(JT) Before we started shooting, we spent quite a bit of time looking for “existing” sets — beautifully lit spots in Hong Kong which were public spaces and had cool reflective surfaces. I was amazed by how many reflections we found once we started looking — it seems like every corner of Hong Kong is decked out in a little bit of mirror, chrome, and shiny glass. In that sense, it’s an incredibly modern city.

My favorite location is a shiny black stone wall at a street corner in Causeway Bay. It’s not a traditional mirror, but in the evening and at night, it becomes this glossy dark mirror — where the colors of the real world and the colors of the mirror world are almost the same, but there are these tiny imperfections in the mirror world, little ripples and distortions. Seen from just the right angle, it is almost as if the dark world is breathing. And if you watched closely enough, maybe you’d find that way in, that way to the other side.

(ÜSFG) Is there an underlying theme you are trying to convey with Lumina, or are you just trying to tell a modern day fairy tale?

(JT) I like stories that are open to interpretation, stories where audiences can apply their experiences to get their unique understanding of the story.

For me personally, the Lumina/Ryder relationship was an allegory for online relationships. When I played Final Fantasy XI, I noticed that the players tended to fall in love rather quickly. Admittedly, when you have been intensely gaming with someone for six hour sessions at a time, you may think you know everything about them already. But how well do you know someone really? Half the time, the “girls” in MMORPGs weren’t girls at all. But the misrepresentations that occur in real life relationships can be just as egregious as or even outweigh the online ones, because they go beyond the obvious physical lies to the internal ones, the spiritual ones.

(ÜSFG) From reading a bit about you on the website, you seem to be a storyteller who loves a good fantasy. What were the influences and inspirations that led you to love the fantasy and sci-fi genres? Was there a defining moment or experience that drew you to it?

(JT) I remember sitting on the floor of one of the enormous Barnes & Nobles in New York as a child, with piles and piles of epic fantasy books around me (the Chronicles of Thomas Covenant from Stephen R. Donaldson, the Dragonlance novels from Margaret Weis and Tracy Hickman, the Dragonriders of Pern from Anne McCaffrey, the Belgariad from David Eddings.) My mother said I could get as many books as I wanted, but that the books would be parceled out to me over time, usually as a reward for good behavior. A week later, I snuck into the closet where the books where stashed and started secretly reading them.

Around the same time that I was discovering fantasy books, I was getting into comics. I had a friend in school who brought me tons of X-Men comics to read in class, mostly the Chris Claremont era. And then another friend showed me Elfquest, and I couldn’t believe how beautiful it was. Wendy and Richard Pini rock.

In college came the Sandman from Neil Gaiman, and an array of cyberpunk novels from William Gibson, Pat Cadigan, Neal Stephenson, and Wilheminia Baird.

(ÜSFG) You started the production company RockGinger. It’s a great name. How did you choose the name and what kind of projects have you been up to, besides Lumina?

(JT) I wanted a fun name for my production company, something different and that would represent me. I love rock music and rock candy; after playing around with some combinations, I found that by adding “ginger” after “rock” it implies candy and at the same time gives the name a bit of an Asian spin.

As for what’s up next — I want to do a series of music videos for some of the great bands that are contributing music to Lumina, and I’m writing an action film script. I’m also producing Let Go, the new provocative thriller by the award-winning and very talented Doug Kin-Tak Chan!

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(ÜSFG) This is your directorial debut. I can only imagine how excited you must be. What was it like finally bringing one of your stories to life, and how is the finished product comparing to your vision? Were there any surprises or changes that just seemed natural in the transition from page to screen?

(JT) I am very excited! And even more so when I read about other people’s reactions to the trailer — I think we’re going in the right direction!

Although I wore a lot of hats in this production — writer, director, producer — and that’s most certainly not uncommon for an independent effort, or in fact, for any small business — Lumina is very much the product of the collaboration of many, many talented and artistic people. I may have laid out the foundation and the framework, but everyone else gave it all the color and life. That’s the fun part of the filmmaking for me — exploring what everyone has contributed and then shaping it into something unique, something that has a life of its own. Knowing that, you realize how important choosing the right cast and crew is to your end result.

It’s hard to remember what my original vision looked like. For me, JuJu has been Lumina for almost as long as the project existed, and Michael was just Ryder as soon as I met him. And Xax and Andy have such a luscious visual style, I don’t think anything I originally conceived in my head would have been as beautiful as what they actually captured on camera.

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(ÜSFG) Tell us a bit more about yourself. The information available on the Internet is sorely lacking. What have you been doing before now?

(JT) I have worked as a lawyer and an investment banker, and I’ve had the opportunity to work in the US and in Europe. About a year after I arrived in Hong Kong, I thought to myself “new city, new career!” and went into filmmaking. But seriously, I enjoy new challenges, whether it be figuring out a foreign city’s subway system or a new job’s rhythm and flow. Change keeps me on my toes.

(ÜSFG) How did you get into filmmaking? Is it something you’ve always wanted to do?

(JT) I always wanted to try it, but until last year, I think I wasn’t ready yet. Whether it was the indecisiveness of youth or the perceived lack of opportunity, I generally had managed to talk myself out of giving it a real go. That changed in July of 2008, when I just decided that I was going to give a real solid try and that I was going to make my first project by the end of the year. Once I had made up my mind, I started planning out what I needed to do to achieve that, and first up was get a better understanding of project workflow for films. The Internet as a collective resource is amazing — there are so many tutorials and how-tos and blogs simply detailing experiences that you can really teach yourself quite a bit online. And I have been really lucky with making friends who know a lot more than I do.

(ÜSFG) The Lumina website mentions “one of your stories”. Do you have another story already picked out for your next project and do you do a lot of writing?

(JT) I have dozens of short stories and half finished novels locked up in a box, and I know that they will come out someday, each needing its own form and its own evolution. Although I enjoy writing, I also enjoy collaborating with other people, and I’m hoping to find the right synergy with writers who love the same things that I do.

(ÜSFG) With the success of Internet produced content over the past few years, location doesn’t have such a huge influence on the success of a project because its fan base grows due to positive word of mouth. That being said, Internet fans anticipate a higher level of interaction with the creator and actors in the shows they follow. Do you have any plans for attending any conventions or showing any screenings outside of Hong Kong to help raise awareness of Lumina?

(JT) Conventions would be superb — once we’re finished with post-production on Lumina, I am hoping to attend some with my actors. If you have any suggestions as to which ones we should go to, that would be greatly appreciated! We’re also in discussion with a few film festivals as well about showing the trailer.

(ÜSFG) Is there anything else you want to share?

(JT) Thanks for taking the time to do this interview, Raven! And thanks to everyone who has taken the time to watch the trailer and help spread the word about Lumina — it’s an incredibly gratifying feeling for all the cast and crew to see that people are enjoying it and wanting to share it with their friends!

Lumina the Web Series will premiere in August 2009 on YouTube and other online media outlets so keep checking luminaseries.com for updates. While you’re waiting, don’t forget to check out these other Lumina-related links:

Lumina’s YouTube Channel
Lumina’s Facebook Group
Lumina News RSS
RockGinger