Milky Way and the Galaxy Girls: What Planet Are You From?

Milky Way and the Galaxy Girls: What Planet Are You From?

Milky Way and the Galaxy Girls, a website dedicated to the positive promotion of girl power, presents Milky Way and the Galaxy Girls: What Planet Are You From?, a picture book written and illustrated by site creator Lauren Faust.

Meet Milky Way and her intergalactic entourage, the Galaxy Girls! Each girl is named after some heavenly body, and none are afraid to be as individual as every star in the sky. With 11 girls in this celestial sorority, there’s bound to be one you can bond with. You may be a total hottie, sizzlin’ with solar power like the Sun. Or like Pluto, a rockin’ rebel who rejects demeaning labels like “Dwarf Planet.” Perhaps you’re an orbital oddball, like artistic, green-skinned Mars. Or a kind-hearted environmentalist with a soft spot for cute animals, like Jupiter. Read on, for this book is your personal guide to the girlaxy, and with a little personal insight you can find out… What Planet Are You From?

Independently published in 2007, What Planet Are You From? is a professional effort that deserves a much wider audience than it’s received so far. Like Neil Gaiman’s Blueberry Girl, it’s a refreshing alternative to the sea of pink, glittery, substance-free fluff that currently floods the bookstore shelves reserved for young girls. Fashioned in the style of an astrology guide, this small hardcover encourages girls to think about who they really are, not just who society and the media tells them they should be. As Faust writes on her website:

What do girls like? The first things that come to your mind may be: clothes, hair, make up and fashion. And you would be right. Most girls DO enjoy these things, and it would be foolish to ignore that fact. But who only likes one thing, right? The world often forgets that girls love art, sports, music, culture, animals, learning… the list is infinite! And, sadly, sometimes girls forget that, too. So why can’t girls be cute, stylish, cool, AND smart, empowered and a little different?

They can. Milky Way and the Galaxy Girls offers the best of both worlds for girls. Fun with trendy, funky clothes and hair styles AND a wide variety of personalities, nationalities and outside interests. Each character has a specific activity she loves and accessories and wardrobe that correspond. They are each individually adorned with a personal symbol and color scheme that define her and her life style.

So, there’s a girl for everyone! All you have to do is figure out… What Planet Are You From?

Faust worked on the popular cartoon series The Powerpuff Girls, and its visual influence can clearly be seen in the brightly-coloured and dynamic art of What Planet Are You From? Elements of Rainbow Brite and Sailor Moon give the simple yet iconic designs a touch of cheerful nostalgia, as well. The eleven Galaxy Girls — Milky Way, The Sun, Mercury, Venus, The Moon, Mars, Jupiter, Saturn, Uranus, Neptune, and Pluto — are given four pages apiece to tell their stories. (Earth is absent from the book since Lauren Faust fills the role of “Mother Earth” on the Galaxy Girls website.) Biographical information is listed on a two-page spread, with the name and picture of the described character splashily revealed when the page is turned. Nearly blank backgrounds allow readers to imagine whatever setting they desire. The book would make a memorable reading activity at a slumber party and, as an added educational bonus, can be used to help teach budding astronomers about the celestial objects that make up the solar system.

What Planet Are You From? is a stellar gift for girls of all ages, delivering a message that every child should take to heart:  “Remember, there may be millions and millions of stars in the girlaxy, but each and every one is astronomically awesome and unique… and you are too!”

Once you’ve joined the Solar Sisterhood, proclaim your choice of Galaxy Girl mentor by picking up a t-shirt, poster, postcard, sticker, button, or patch at the online shop, and visit the Etsy shop where Faust sells handmade plush art dolls of the girls featured in Milky Way and the Galaxy Girls: What Planet Are You From?

Order now at Amazon.com:
Milky Way and the Galaxy Girls: What Planet Are You From?

Or order directly through the Milky Way and the Galaxy Girls website.

Milky Way and the Galaxy Girls: What Planet Are You From? is distributed by My Firefly. For more information on the book and its author, visit the official Milky Way and the Galaxy Girls website and its related Facebook and MySpace pages. Lauren Faust may also be followed on deviantART and MySpace.

Luuna

Luuna, Volume 1

Luuna, the French graphic novel series written by Nicolas Keramidas and illustrated by Didier Crisse, has been translated into English by TOKYOPOP, a manga publisher that’s broadening its catalogue by adding English language editions of comic books from around the world. The three-volume Luuna, in which “a Native American girl must save her tribe from her own curse”, is one of the titles leading this expansion, marketed as an example of “Europe’s most popular graphic novels”.

Luuna, Volume 1 collects the books “Night of the Totems” and “Twilight of the Lynx” from the original French publishing run. Printed on oversized pages in full, rich colour, it introduces the titular heroine and sets up the epic journey, bother outer and inner, that Luuna must go on to save her soul from being corrupted by the forces of evil.

On the night of her coming of age ritual, Luuna, a young girl from the mystic Paumanok tribe, enters the sacred wood.

There she will face Hohopah, the Heart of the Forest, and be assigned her totem, the animal incarnation of her inner-self.

But unbeknownst to Luuna, this night belongs to Unkui, the Evil One, who demands that her soul be shared!

Now Luuna is cursed with not one, but two totems: One white — the reflection of all that is good in her; the other, black — representing the darkness that resides in us all, and capable of terrible destruction.

Unable to return to her tribe, Luuna embarks on a quest to seek out the wise spirits of the earth and with their help, rid herself of the cursed totem. But little does she know that Unkui is not finished with her yet, and has set his fiendish minions on her trail…

A dark action-fantasy based on Native American mythology, similar in tone to the later “Wild Hunt” storyline of ElfQuest, Luuna manages to avoid the blatant clichés and stereotypes normally found in comics featuring tribal people and their beliefs. This respect for the source material is even directly referenced in the story when the leader of a group of evil forest spirits, out to kill Luuna’s trio of red-hued sidekicks, commands “Gut those redskins!”, and one of the offended sprites quips, in a winking aside to the reader, “Redskins?! What a dumb name! Redskins!” Luuna and her kin seem like genuine people who just happen to live in a world where forest spirits and magic actually exist. While she may resemble Disney’s Pocahontas in appearance, Luuna is a more well-rounded, relatable character who, despite being the token princess, has common human flaws and a dark side she must struggle against. She’s also given a plausible reason for being able to talk to her animal friends, as she’s a member of the Paumanok, a guardian race chosen by the gods to maintain the balance of nature.

The expressive artwork in Luuna is reminiscent of Jeff Smith’s Bone comics. The clean, bold lines, in the style of traditional cel animation, make the drawings look deceptively simple and cartoon-like until repeated readings reveal little background details and nuances of body language that add greater depth to the story. Colour is used to great effect, as well, emphasizing the cycle of lightness and darkness that Luuna goes through. The first volume of Luuna concludes with a sneak preview of eight art panels from Luuna, Volume 2, but since the dialogue has been removed from these pages, they serve mainly as a tantalizing hint of what will happen next on Luuna and her companions’ travels.

The publication date for Luuna, Volume 3, hasn’t been announced yet, but Volume 2 will be available in July 2009.

Recommended Reading Level: Young Adult (13+) for adult themes, non-sexual nudity, occasional adult language, frightening situations, and intense scenes of violence.

Order now at Amazon.com:
Luuna, Volume 1 (Canada)
Luuna, Volume 1 (US)

Pre-order at Amazon.com:
Luuna, Volume 2 (Canada)
Luuna, Volume 2 (US)

Luuna is distributed by HarperCollins Children’s Books, a division of HarperCollinsCanada and HarperCollins Publishers, in partnership with TOKYOPOP. Check out the full range of HarperCollins/TOKYOPOP titles at HarperCollins Children’s Books.

Wonder Woman: Animated Original Movie

Wonder Woman: Animated Original Movie

Courageous Princess. Fierce Warrior. Legendary Superhero.

Wonder Woman is the fourth film in the DC Universe Animated Original Movie series, following Superman: Doomsday, Justice League: The New Frontier, and Batman: Gotham Knight. Directed by Lauren Montgomery and produced by DC Comics animation veteran Bruce Timm, this direct-to-video animated film is based on the 1987 reboot of the character and tells the origin story of the world’s most famous female superhero. The feature-quality animation is similar in style to the anime-inspired Justice League, with a few design tweaks that give a sharper, more angular look to the film.

“Wonder Woman is one of the most iconic figures in pop culture. This movie succeeds in reinforcing her image as a female role model while firmly planting her flag as an epic action adventure heroine,” says Gregory Noveck, Senior VP, Creative Affairs, DC Comics. “I think audiences will love this modern take on a classic character.”

On the mystical island of Themyscira, a proud, strong warrior race of Amazon women lives in a utopian civilization shielded from the corrupt world of man. But a betryal within the Amazon sisterhood leads to the escape of Ares, the God of War, and Amazon Princess Diana must capture him before he unleashes global chaos and destruction. With the aid of cocky fighter pilot Steve Trevor, Diana tracks Ares to the United States for a battle unlike any humankind has ever faced.

DC Comics, Warner Premiere, and Warner Bros. Animation promote this DVD release as the first-ever official Wonder Woman feature film to be made and rated PG-13 (the first cut reportedly earned an R). This version of Wonder Woman is definitely not aimed at children, opening with a lengthy and visceral battle sequence that sets up the imprisonment of Ares by the Amazons. Characters, good and evil, meet grisly deaths by sword or other bladed weapons, with several beheadings and dismemberments. The later confrontations between Ares and Wonder Woman are nearly as violent, with a bit of on-screen blood adding to the realism; when Wonder Woman can be hurt, it makes the outcome of the story a little less certain.

The mature rating applies, as well, to the use of adult language and sexually suggestive scenes, most of which can be attributed to Steve Trevor, who makes a few racy remarks about Princess Diana’s physique and has a humorous, recurring gag of offending the Amazons with his use of the word “crap”. The casting of Nathan Fillion as Steve Trevor, the complementary opposite to Wonder Woman in the movie’s battle-of-the-sexes theme, is brilliant; Fillion channels the tactlessness and crudeness of his Captain Hammer character (Dr. Horrible’s Sing-Along Blog) and the charm of his rough-but-honorable Captain Malcolm Reynolds (Firefly, Serenity), deftly striking a balance that allows him to be likable enough to be the love interest that the Amazon Princess would believably leave paradise for, yet still retain his “sexist pig” personality.

Rounding out the celebrity voice cast are Keri Russell (Felicity, Waitress) as Princess Diana/Wonder Woman, Alfred Molina (Spider-Man 2) as Ares, Virginia Madsen (Dune, Sideways) as Queen Hippolyta, Oliver Platt (The West Wing) as Hades, Rosario Dawson (Sin City) as Artemis, and David McCallum (NCIS, Batman: Gotham Knight) as Zeus — an ensemble that “infuses thunder and passion into this epic tale of the princess who becomes the World’s Greatest Super Heroine”.

Wonder Woman is available as a Single-Disc Standard Edition, Two-Disc Special Edition, and Blu-ray Disc, and by Download, On Demand, and Pay-Per-View, with collectible packaging for the Two-Disc Special Edition and Blu-ray Disc. All formats include an exclusive sneak peek at the next DC Universe Animated Original Movie, Green Lantern: First Flight, and an audio commentary track featuring Gregory Noveck (Senior VP, Creative Affairs, DC Comics), Bruce Timm (Producer), Lauren Montgomery (Director), and Michael Jelenic (Screenplay). The Two-Disc Special Edition’s second disc carries a digital copy download for iTunes and Windows Media Player, episodes of Justice League/Justice League Unlimited — “To Another Shore” and “Hawk and Dove”, the Blu-ray edition doubling the bonus cartoons by adding “Paradise Lost, Parts 1 & 2” — featuring Wonder Woman and personally selected by Bruce Timm, and two in-depth documentaries:

  • Wonder Woman: A Subversive Dream
    She is one of the pillars of DC Comics. We examine why Wonder Woman is important in the grand scheme of the DC Super Heroes and how her raw strength and power helped define a new generation of empowered women, who realized that their gifts of intellect and strength were just as powerful as their male counterparts.
  • Wonder Woman: Daughter of Myth — Covers Historical Amazon Lore and Its Evolution into the Modern-Day Wonder Woman Character
    This riveting documentary historically defines the meaning of the Amazons and how this links in with the evolution of the Wonder Woman character from comics to screen.

A third documentary appears only on the Blu-ray disc:

  • Wonder Woman: The Amazon Princess
    This featurette includes both a thumbnail history of the character of Wonder Woman featuring interviews with DC Comics creators and artists (Paul Levitz, Dan DiDio), and behind-the-scenes footage of the made-for-DVD release punctuated with interviews from the production staff and voice talent behind the film.

Wrap the golden Lasso of Truth around a lot of multi-disc sets, and the bonus features will be forced to admit they’re just filler. With Wonder Woman, there’s no padding. Each of the fascinating and informative documentaries stand up to repeated viewings, much like the film itself. The DVD would make a strong addition to the curriculum of women’s studies classes, championing female empowerment in the footsteps of Lynda Carter’s Wonder Woman, the definitive face of Wonder Woman for an entire generation of little girls who watched her TV series in the 1970s and were convinced that they, too, could transform into a superhero if they only spun around enough times.

Order now at Amazon.com:
Wonder Woman (Single-Disc Standard Edition)
Wonder Woman (Two-Disc Special Edition + Digital Copy)
Wonder Woman (Blu-ray)
Wonder Woman (On Demand)

Or order directly through the Warner Home Video website.

Wonder Woman is distributed by Warner Home Video, a division of Warner Bros. Entertainment. For more information, please visit the official Wonder Woman movie website.

Krod Mandoon and the Flaming Sword of Fire

Comedy Central's Krod Mandoon and the Flaming Sword of Fire premieres tonight
Comedy Central's Krod Mandoon and the Flaming Sword of Fire premieres tonight

From the time of the long ago past arrives Krod Mandoon and The Flaming Sword of Fire, Comedy Central’s epic new half-hour, live-action series that chronicles the adventures of Krod Mandoon (Sean Maguire) and his hopelessly futile band of warriors as they take on the evil Chancellor Dongalor (Matt Lucas). Marking the all-comedy network’s first foray into fantasy-comedy, the groundbreaking series premieres on Thursday, April 9 at 10:00 p.m. marked by a special one-hour episode with limited commercial interruptions.

Fantasy fans take their genre very seriously, even when it’s a comedy. With the renewed interest in fantasy productions, Comedy Central is making its own venture into the fray. Krod Mandoon and the Flaming Sword Of Fire has elements of classic fantasy epics like Terry Goodkind’s Sword of Truth series and TSR’s Forgotten Realms, with a bit of American Pie thrown in to lampoon it up.

Fantasy fared well in syndication in the 90s with shows like Hercules: The Legendary Journeys, Xena: Warrior Princess, and Highlander: The Series, but comedic fantasy only garnered a small, loyal following. Shows like Wizards and Warriors and The Charmings were delightful to watch but not able to support a large enough audience to stay on the air for long. Even Pushing Daisies, one of the most amazing fantasy television productions ever to grace the small screen, had trouble holding an audience, not so much due to lack of fans but network decisions to take it off the air for weeks at a time. (The demise of Pushing Daises feels more like premeditated murder than death by natural causes, but I’ll keep my network rants to myself for the time being.)

Enter Krod Mandoon, the last hope for freedom from the tyranny of the evil Chancellor Dongalor. With a slick wardrobe and props, the show looks good, but will it be good? We can expect it to borrow from every book, movie, and TV series ever produced, but will they play it well? From watching previews and clips on the website, I’m concerned that the over-abundance of lowbrow humor and sight gags will alienate the true fantasy crowd, but I want to like it. I want it to be a good show, though I’m not getting my hopes too high. I’m planning on giving it a few episodes to decide if it’s worth my time or not. I truly believe all shows need 4 to 7 episodes to hit their stride. I hope they find a balance between their parody and their plot because sight gags only go so far, especially with a well-read and educated genre fanbase.

Blueberry Girl

Blueberry Girl

Every little girl should be issued a copy of Blueberry Girl on the day that she’s born. A lyrical poem that’s an enchanted wish for a life full of blessings, “what every new parent or parent-to-be dreams of for her child, what every girl dreams of for herself”, Neil Gaiman’s latest children’s picture book echoes the hopefulness of Sleeping Beauty and the gifts granted by the fairy godmothers who attended the newborn princess’ christening. (Unlike that classic fairy tale, though, no wicked fairy intrudes on Blueberry Girl with a curse.)

The book’s elegant watercolour illustrations are by master fantasy artist Charles Vess, whose traditional style of fairy tale art casts as much of a spell as the words they illuminate. Each spread is ripe with images of blueberries, idealized scenes of nature, and magical symbols, with the “blueberry girl” morphing in age and appearance from page to page, allowing girls of all types to identify with her. Smaller children will likely get more out of the pictures than the words, which employ more adult-level language and concepts, but will still thoroughly enjoy the large, flowing blue font and lullaby-like cadence of the poetry as it’s read aloud.

In “A Note From Neil”, Gaiman best describes the delightful Blueberry Girl, and how it was written for his goddaughter-to-be, Tash, as a favor for her mother, musician Tori Amos, a longtime friend of Gaiman’s who nicknamed her expected baby “the blueberry”:

Hello.

You’re probably wondering what kind of book this is.

This is the kind of book that comes about when a friend phones you and says, “I’ll be having a baby in a month. Would you write her a poem? A sort of prayer, maybe? We call her the Blueberry…” And you think, Yes, actually. I would.

I wrote the poem. When the baby was born, they stopped calling her the Blueberry and started calling her Natashya, but they pinned up the handwritten Blueberry girl poem beside her bed.

I kept a copy at my house, taped to a filing cabinet. And when friends read it, they said things like “Please, can I have a copy for my friend who is going to be giving birth to a daughter?” and I wound up copying it out for people, over and over.

I wasn’t going to let it be published, not ever. It was private, and written for one person, even if I did seem to be spending more and more of my time handwriting or printing out nice copies for mothers-to-be and for babies.

Then artist Charles Vess (whom I had collaborated with on Stardust) read it.

And somehow, it all became simple. I made a few phone calls. We decided to make some donations to some charities. And Charles began to draw, and then to paint, taking the poem as a starting point and then making something universal and beautiful.

On his blog he said, “Taking Neil’s lovely poetic meditation on the inherent joys of a mother-daughter relationship and developing a compelling narrative impulse without robbing the poem of its highly symbolic nature was an interesting conceptual journey.” Which I think is Charles for “It wasn’t easy to make that poem into a picture book.” He did an astonishing job, but I still worried. I stopped worrying the day the assistant editor at HarperChildrens, who was herself pregnant, called me to let me know that she’d got the artwork in, and read it, and then started crying in the office.

It’s a book for mothers and for mothers-to-be. It’s a book for anyone who has, or is, a daughter. It’s a prayer and a poem, and now it’s a beautiful book.

I hope you enjoy it. I’m really proud of it. And I hope this means I don’t have to copy it out any longer…

Neil

Part of the proceeds from the book will be donated to RAINN, Gaiman noted in his blog, “because I originally wrote Blueberry Girl for Tori and her as-yet-unborn-daughter, and that seemed like the right thing to do.” RAINN is an anti-sexual assault organization that Tori Amos is a founding member of and has been one of the main spokeswomen for, so your purchase will not only make the future brighter for little girls, it will help heal those that weren’t as lucky as the carefree everygirl represented in Blueberry Girl.

Publishers Weekly enthuses, “Fans of Gaiman and Vess will pounce on this creation; so too will readers who seek for their daughters affirmation that sidesteps traditional spiritual conventions.” Blueberry Girl is truly a must-have book for girls at any stage of life, and a sweet treat for readers.

Recommended Reading Level: All Ages.

Order now at Amazon.com:
Blueberry Girl (Canada)
Blueberry Girl (US)

Online bonus:
Blueberry Girl — Listen to Gaiman read the entire picture book online, in the book’s animated trailer. The audio is from one of the readings the author did during his Graveyard Book reading tour.

Blueberry Girl is distributed by HarperCollins Children’s Books, a division of HarperCollinsCanada and HarperCollins Publishers. For more information on the book and its author, visit the Neil Gaiman website and its related website for young readers, Mouse Circus. Neil Gaiman may also be followed on Twitter.

Giants

Giants

In Giants, you play a chief competing for tribal prestige on Easter Island by building the biggest and most numerous statues your civilization has ever seen.

The monumental statues of Easter Island, known as moaïs, are one of the most fascinating exploits attributed to mankind. How did a handful of sculptors, tucked away on a miniscule island, ever manage such a feat? Isolated from the rest of the world, they built more than 800 statues, each weighing several tons with certain measuring nearly 10 meters tall. Cooperation between the tribes, innovative use of wood and their earnest hard work are certainly part of the explanation for their incredible feat. These stone giants are one of the rare vestiges of a highly refined civilization, the Rapanui, who prospered for more than a millennium in peace and tranquility. Now it’s your turn to relive their inspiring adventure as builders of the moaïs!

The game is set during the golden age of the Rapanui, the native inhabitants of Easter Island. As chief of your people, you must use your leadership skills to elevate your village to top status. While this mostly involves successful construction of complete moaïs (each statue has a headdress to cap it), you can enlist the help of opposing but like-minded tribes, either through peaceful teamwork or scheming tactics like seizing possession of materials that are still en route from quarries to their building platforms, and hoarding the logs used to transport the statue pieces. Tribe markers, which represent your level of influence on the island, are used to reserve the best ahus (stone building platforms) and moaïs for future use. In addition, you have a sorcerer who can put a magical whammy on rivals who interfere with your plans of island dominance, though, as chief, you also have the privilege of invoking the power of the sorcerer’s magical Rongo tablets. Be careful, as sneaky acts may grant your opponents some of the precious prestige points you need to ultimately win. If you lead well and use your resources wisely, your workers will thrive and “your masterpieces will stand tall for centuries.”

Game Contents
• 1 game board
• 5 tribe chief figurines
• 5 sorcerer figurines
• 30 sculptor figurines
• 30 Rongo half-tablets
• 14 headdress miniatures
• 17 small sized moaïs
• 12 medium sized moaïs
• 6 giant sized moaïs
• 30 tribe markers
• 5 screens
• 5 banners
• 1 first player pawn
• 2 quarries tiles
• 7 forest tiles
• 5 score counters
• 35 bases
• 5 special dice
• 27 wooden logs
• 1 pawn receptacle
• One rulebook

The gameboard for Giants is a huge, beautifully stylized map of Easter Island, with a representation of a stone mural on the reverse side that depicts a team of workers building a moaï. (The glyphs in the mural are decorative gibberish, as the Rongo tablet markings they’re modelled after have never been deciphered.) A great deal of thought has gone into the aesthetics of the entire game, from the box’s lush artwork and the insert tray with one section shaped like the profile of a moaï, to the visual diversity of the gamepieces. Each of the five players has a screen that not only handily lists a cheat sheet of the game rules, but is illustrated with a tranquil scene of island life done in one of the themed colours assigned to each tribe. The tribes also have individually designed figurines and symbol-emblazoned playing pieces in their colour, with different appearances for each tribe’s chief,  sorcerer, and workers, a touch that gives the players’ little plastic avatars a bit of personality. The realistically sculpted moaï figurines, in three shades of grey plastic speckled to resemble stone, are similarly well-crafted, as are the double-sided playing pieces made of durably thick cardboard.

Giants takes a while to set up the first time out of the box, as there are many gamepieces to prepare and familiarize yourself with, but once you’ve read through through the rules the turn-based action is fairly straightforward. The rulebook provides illustrated example scenarios that clearly explain some of the more complex moves, as well as an entire page on the story of Easter Island. This latter inclusion elevates Giants from a fun adventure game to a potential teaching tool, as most people recognize the giant stone heads of Easter Island without knowing the history behind them, namely how the construction of the moaïs decimated the island’s forests and nearly destroyed its entire ecosystem as a result. There are a maximum of five players in Giants, but more can be included by turning tribes into teams of students, making this educational game perfect for the classroom setting. Hopefully, in playing Giants, you’ll be able to change the fate of the Rapanui clans for the better.

Giants supports 3-5 players, ages 10 and up. Game length: about 60 minutes.

Order now at Amazon.com:
Giants

Or order directly through the Asmodee Editions website.

Giants is distributed by Asmodee Editions (US), a subsidiary of Asmodee Editions (France), in partnership with Les Éditions du Matagot. For more information on Giants, visit the official game website at Giants: The Board Game (in English, German, and French).

Barista: The Game — It’s a Latte Fun!

Barista: The Game from Discovery Bay Games is a Whole Latte fun!
Barista: The Game from Discovery Bay Games is a Whole Latte fun!

I’ve been in the gourmet coffee business most of my adult life. As a longtime barista, the idea of the game Barista from Discovery Bay Games intrigued me. When I picked it up and examined it for the first time, I smiled at the faux burlap print that covers the box. (The newest edition comes in a black and blue pinstripe box.) As a coffee fanatic, I have a small collection of the burlap bags that green coffee is shipped and stored in. Then I opened the box and began examining the game pieces, and was pleased to see an accurate selection of drinks depicted on the cards and dice.

Starbucks may have been the first big company to make wide use of the drink marking boxes, but it is by no means the only company using them. While the customer may not understand the importance of drink calling in order, it helps assist the barista improve the accuracy of the drinks, especially during peak periods. That the creators of the game took the time to include proper drink calling in the gameplay thrilled me to no end. Baristas around the world should rejoice and purchase this game to play with their friends, and offer it along with their other in-store games for customers to play.

The gameplay is simple and easy to catch on to. The object of the game is to be the first barista to accurately “build” the customer’s drink. Along the way, you can slow down and trip up your fellow baristas, quite literally if you draw a “spill drink” card to lay on them. Some of the cards are similar to Uno, with wild cards that can be anything, steal cards that allow you to take an ingredient card from another player’s hand, or a re-roll that lets you change one of the drink dice. Each time you win a hand, you receive 2 golden “tip” tokens. The first player to get 5 tip tokens wins the game. With a 2-player game, we modified the tip rule for game win, increasing 5 coins to 10 to lengthen gameplay.

Another fun twist on the gameplay is betting with your tips in what is called a “Barista Challenge”. If you already have at least 1 token, you can bet it against any other player that you will have more correct ingredients than them at the end of the hand, even if you don’t win the hand. If you win the challenge, you get a tip coin. If you lose the challenge, you lose a tip coin.

One point of confusion in the gameplay is setting down matching ingredients. The instructions say that you can set your matched ingredients face down on the playing surface so you are only holding the unmatched ingredients in your hand. The cards that are set down are still considered to be part of your hand, though, so when another player gets a steal card, these cards would be the obvious targets to take. The instructions don’t specify if they can be taken or if they are safe. We chose before a few games not to lay down cards, so as to randomize success when the steal card is played.

The box has a molded insert that neatly and securely holds all of the game pieces, and is small enough to store on an average bookshelf. The large dice are easy to read and the cards are thick, coated, and seem to be highly durable for many years of fun gameplay. While the demitasse cup is the right size for a dopio espresso macchiato, it’s actually for shaking up the dice. Perfect for any coffee lover, Barista is fun, fast-paced, and educational for anyone who drinks coffee and never knows how to order their drink.

The game includes:
52 Playing Cards
4 Drink Order Dice
1 Tip Token Bag
20 Tip Tokens
1 Espresso Cup Shaker

The deck is made up of different coffee cards:
Drink — Cappuccino, Mocha or Latte
Size — Short, Tall or Grande
Milk — Nonfat, Breve or Soy
Shots — Single, Double or Triple
Wild — A wild card can represent any element of a specific drink order.
Roll — Player must re-roll one Drink Order Die.
Change — Player must change one Drink Order Die.
Take — Player must take one card from another barista.
Spill — Player can choose to spill one opponent’s drink.

Barista is distributed by Discovery Bay Games, and is available from Barnes & Noble, Amazon, or one of Discovery Bay Games’ many other Retailers.

The Art of Kung Fu Panda

The Art of Kung Fu Panda

The Art of Kung Fu Panda by Tracey Miller-Zarnecke, with a foreword by Jack Black, draws readers into the world of the DreamWorks Animation movie that was nominated for an Academy Award in the category of Animated Feature Film and kicked cartoon butt at the Annie Awards, defeating presumed front-runner WALL-E to become the surprise Chosen One of the evening.

Kung Fu Panda pulled out all its martial arts moves Friday night at the 36th annual Annie Awards, where it was named best animated feature.

Winning the top prize over such other nominees as the critical favorites WALL-E and Waltz with Bashir, Panda swept the feature film categories as it picked up 10 trophies, bettering Pixar’s Ratatouille run last year when it earned nine Annies, including best feature.

If there was an honour awarded for film tie-ins, then Kung Fu Panda would surely get the nod for The Art of Kung Fu Panda, as well.

Unlike many movie art books, which rarely warrant more than a single once-over, The Art of Kung Fu Panda is a treasure that begs to be admired over and over again. The dustjacket, a thick paper sleeve whose red, yellow, and black cover art reflects the traditional Chinese colour palette, glimmers with red foil dragons that undulate along the top and bottom margins. Hidden underneath, the red hardcover is covered in a delicate wave pattern and embossed with a large, glossy black dragon. Stunning gatefold pages are tucked at random intervals throughout the book, and even the endpapers are works of art, richly patterned with red and golden-yellow dragons and flowers in a style that emulates Chinese silk. A sealed envelope attached to the back endpaper, mysteriously marked “Prepare for Awesomeness”, contains the bonus gift of a small, folded replica of Kung Fu Panda’s film poster.

As an official companion book, The Art of Kung Fu Panda takes adventurous readers behind the scenes of the legendary movie with a team of master filmmakers as their guide. It traces the journey of the production from its first stages of development through to completed animation, accompanied by the candid, insider commentary that’s come to be expected from an “art of” book. Since Kung Fu Panda’s stylized look is so important to the film, the book spends considerable time covering its visual development, especially the use of colour and groundbreaking CG effects. The digitally rendered artwork is so polished and highly detailed that each piece of art, even the roughest of character sketches and conceptual designs, looks like a completed illustration from a children’s picture book. Character designs are thoroughly documented, with every nuance — name origins, clothing styles, related symbols, animal-associated mannerisms, choice of voice actors — explained, lending the animal heroes richer personalities and back-stories. The most interesting revelations in The Art of Kung Fu Panda, though, involve the changes that occurred during the film’s story development. Multiple screenplay and storyboard revisions are explored, showing what might have happened on the paths untaken, and thoughtful reasons are given for the choices which ultimately resulted in the version of Kung Fu Panda that made it to theatre screens.

Order now at Amazon.com:
The Art of Kung Fu Panda

The Art of Kung Fu Panda is distributed by Insight Editions, an imprint of Palace Press International.

Mystery Science Theater 3000: Volume XIV

Mystery Science Theater 3000: Volume XIV

Huzzah! Less than three months after putting out the Mystery Science Theater 3000: 20th Anniversary Edition box set, Shout! Factory has followed up with Mystery Science Theater 3000: Volume XIV.

From 1988 to 1999, the cast of Mystery Science Theater 3000 skewered B-movies from their extraterrestrial orbit. Now the revolving crew of the Satellite of Love returns in the awe-inspiring 14th collection of their most hilarious episodes. Join Joel, Mike, Tom Servo and Crow T. Robot as they supply their own playful brand of commentaries on some of cinema’s most misunderstood “masterpieces.”

The alleged masterpieces are Season 1’s The Mad Monster, Season 4’s Manhunt in Space, Season 10’s Soultaker, and Season 10’s Final Justice (“starring” legendary antagonist of the show Joe Don Baker, who also got roasted in Season 5’s Mitchell). Current IMDb ratings for the four movies are 2.8, 2.1, 1.8, and 1.5 out of 10, dismal scores which promise a banquet of MST3K riffing material. The packaging, slipcased DVD slim cases with illustrated movie poster art covers, is exactly the same as in the first Shout! Factory set, which gives the option of storing the DVD sets in their cardboard slipcases or taking the individual titles out to shelve them by season or other preference. Mini-posters of the DVD covers are included again, and each disc continues to have a different animated menu that ties in with the film it precedes. Bonus content features a brand-new interview with Soultaker star and MSTie favorite Joe Estevez, in which Estevez proves himself to be an extremely good sport about the ribbing he got for Werewolf and Soultaker; a brand-new interview with Final Justice writer, producer, and director Greydon Clark, who masterfully rationalizes getting the MST3K treatment; Mike, Tom and Crow’s appearance on ESPN Classic’s Cheap Seats without Ron Parker; and the original Mad Monster trailer.

Most excitingly, as was revealed in a press release late last year, the Volume XIV box set is comprised entirely of episodes that have never been released before. Previously, fans had access to these films solely through TV syndication and an online network of tape trading that was encouraged by Comedy Central in its “Keep Circulating the Tapes” campaign. For viewers who have only seen grainy bootleg copies of Volume XIV‘s four episodes, many generations removed from the original recordings, it’s a real treat to finally see them in first-run quality. Hopefully this trend continues, allowing MST3K home libraries to further upgrade their old, degraded tapes to a more modern and watchable format.

It will certainly be interesting to see what the themes of upcoming box sets will be. More “previously unreleased” collections? Polled favourites? Holiday sets? A special edition of Season 3’s Santa Claus Conquers the Martians and Season 5’s Santa Claus, complete with an appropriately tacky ornament, would be an obvious possibility, as would a complete set of the MST3K Shorts. Shout! Factory is open to any suggestions, so e-mail them your lists of box-set-worthy episodes and help keep the Movie Sign plugged in.

Order now at Amazon.com:
Mystery Science Theater 3000: 20th Anniversary Edition (Limited Edition)
Mystery Science Theater 3000: 20th Anniversary Edition (Standard Edition)
Mystery Science Theater 3000: Volume XIV

Or order directly through the Shout! Factory website.

Mystery Science Theater 3000: 20th Anniversary Edition and Mystery Science Theater 3000: Volume XIV are distributed by Shout! Factory. For more Mystery Science Theater 3000 information, please visit The Official Mystery Science Theater 3000 Website and Satellite News: The Official Mystery Science Theater 3000 Fan Site.

Brew Up Some Fun With Potions — A Wizard’s Apprentice Game

Discovery Bay Games brews up more fun with Potions -- A Wizard’s Apprentice Game
Discovery Bay Games brews up more fun with Potions -- A Wizard’s Apprentice Game

Discovery Bay Games brewed up another magical batch of fun with their game Potions — A Wizard’s Apprentice Game. In Potions, the players are apprentices competing to become a wizard. The first apprentice to complete the potion assignment gets two Class Credit tokens. The first apprentice to collect five Class Credit tokens wins the game.

Potions uses a combination of dice and cards to build these potions. The cards are shuffled and each player is dealt four cards. The remaining cards are placed face down in the center of the players to create a draw pile. Then the dice are rolled to determine what kind of potion you have to brew up. There are three kinds of potions, six ingredients, and three types of applications of the potion. The first dice tells you what kind of potion you are making: Love, Wisdom, or Transforming. The second die is the first ingredient: Eye of Newt, Tooth of Dog, or Toe of Frog. The third die is the second ingredient: Lizard’s Leg, Wool of Bat, or Fenny Snake. The fourth die represents the application of the potion: Drink, Powder, or Ointment.

At the beginning of each hand, the player draws a fifth card from the deck in an attempt to match four cards with the dice. The player must then discard one of their cards so that their hand is back at four cards by the end of their turn. The card is placed face up in a discard pile beside the draw pile. If it is an action card, the action is done on the player of your choice. If the player does not have all four ingredients, their turn ends and the next player draws a card.

The action cards are fun ways to thwart your opponents’ success. Merlin’s Roll allows you to re-roll one Potion Elements die. Change allows to you change any element die to whatever you like. Take allows you to steal a card from another apprentice, forcing them to draw a replacement card from the draw pile and Spilled Cauldron forces a player to lose all of their cards and draw an entire new hand from the draw pile. After each successful hand, the winner collects 2 Class Credit tokens and the dice are rolled again for the next round.

Another twist on the game is the Apprentice Challenge. If you have at least one Potions Class Credit token, you can challenge any other player that you will have more matching ingredients than them in the next hand. If you don’t have more than them at the end of the hand, you lose a Class Credit token. If you do have more than them, you receive a Class Credit token even if you don’t win the round.

One point of confusion in the gameplay is setting down matching ingredients. The instructions say that you can set your matched ingredients face down on the playing surface so you are only holding the unmatched ingredients in your hand. The cards that are set down are still considered to be part of your hand, though, so when another player gets a steal card, these cards would be the obvious targets to take. The instructions don’t specify if they can be taken or if they are safe. We chose before a few games not to lay down cards, so as to randomize success when the steal card is played.

The box has a molded insert that neatly and securely holds all of the game pieces, and is small enough to store on an average bookshelf. The large dice are easy to read and the cards are thick, coated, and seem to be highly durable for many years of fun game play. Perfect for the fantasy lover, Potions is fun and fast-paced. While it doesn’t have a strong educational value, it might help younger players to understand the concept of mixing ingredients to make something new.

The game includes:
52 Playing Cards
4 Potion Elements Dice
20 Potion Class Credit Tokens
1 Potion Class Credit Token Bag
1 Cauldron Shaker Cup

Potions is distributed by Discovery Bay Games, and is available from Barnes & Noble, Amazon, or one of Discovery Bay Games’ many other Retailers.

Split Reason: Gear for Geeks and Gamers

Visiting the website of Canadian company Split Reason is like opening the doors to a geeky dream closet. It’s hard to pick just one thing to wear, as there are so many winning selections.

Linked
Linked

“Inspired by that dude with the pointy ears, and we don’t mean Mr. Spock,” Split Reason’s line of Zelda-based apparel will enchant Nintendo fans on a quest to tap into the power of the Triforce, and tide over followers of web series The Legend of Neil who are currently waiting on poll results for official show t-shirts to be made. The Linked design, available as a men’s hoody and t-shirts in men’s and women’s baby tee sizes, incorporates all the iconic images associated with The Legend of Zelda video game and is printed on a thick, Link-green fabric that’s double-stitched for extra durability. The t-shirts are soft, pre-shrunk, 100% cotton, while the sweatshirt is a warm cotton-polyester blend with a double-lined hood that helps hide pointed ears on travels outside of Hyrule. Split Reason also offers a Hearts Mug to sip your favourite re-energizing potions out of while playing Zelda or watching The Legend of Neil. Final score for Linked: three out of three healing hearts.

If Mario is the franchise that makes you jump for joy, Split Reason has a bunch of related garb featuring the Super and 1-up Mushrooms. Get set to power-up and earn extra lives when you wear these stylish and brightly-coloured threads!

Grow Up
Grow Up
Get a Life
Get a Life

The Grow Up and Get a Life t-shirts, like the Linked design, come in men’s and women’s baby tee sizes made of pre-shrunk, double-stitched cotton. A snuggly Grow Up hoody is listed only in men’s sizes but will fit women who order a size smaller than they normally would.

Tree of Lives
Tree of Lives

Greedy gamers who think one mushroom just isn’t enough have the option of laying claim to the entire Tree of Lives. “It does exist!” Split Reason insists, “and if you can only ascertain its location, you can ditch the fountain of youth and simply feast on its fruit and 1UP your way to immortality!” Whether this fabled tree of the Mushroom Kingdom really exists or not, it makes a peachy image that proclaims to the world that you are the master at cheating digital death.

“Every day you wake up and have to get dressed, why not get dressed with a little geek and gamer pride!” Split Reason enthuses. “Now go forth young Jedi and spread the word about the geek and gaming haven that is Split Reason.com!” Split Reason’s playful attitude, coupled with first-class customer service, is why it pwns its competition. That, and an interactive website, more playground than place of business, where geeks congregate to compete in weekly contests, earn rewards by submitting pictures of themselves in their new gear, trades ideas and feedback for Gold Pieces that can be redeemed on future purchases, and submit ideas and designs that their peers are then able to vote into actual production. The company even has a 30-day money-back guarantee on the loot you drop your hard-earned coin on, so what are you waiting for? Go do some retail damage!

Order directly through the Split Reason website. For all the latest news and special offers, follow Split Reason on Twitter, join their Facebook group, friend them on MySpace, add them on Flickr, subscribe to their newsletter and RSS feeds, read their blog, and listen to their Paused podcast.

Streamline

Add a little whimsy to your interior decorating with Streamline, the New York-based company that specializes in funky décor and accessories, and “dedicates itself to the design of all things wonderful for those who are fashionable and fun at heart!”

Toadstool Table and Toadstools
Toadstool Table and Toadstools

The storybook-inspired Toadstool Table and Toadstools set, a 100% organic design cast in solid resin and painted in naturalistic colours, looks like furniture pulled straight from a fairy garden or the world of Alice in Wonderland. Just like real toadstools, these jumbo versions are weatherproof, so they can be planted either indoors or out in the yard. The Toadstool Table is the “perfect table to throw a tea party at or doodle daydreams with friends”, its matching stools providing a place to “enjoy reading a good book upon”. Sure to become a cherished childhood heirloom, the Toadstool Table and Toadstools will also appeal to adults seeking to bring a little magic into their living space. The table makes an ideal end table or display stand for fantasy books and art, and the stools are small enough to serve as accent pieces in the kitchen and anywhere else toadstools seem likely to crop up.

Navy Blue Intergalactic Juicer
Navy Blue Intergalactic Juicer

Streamline’s Intergalactic Juicers are gadgets for those who like a little science with their fantasy. Touted as a “modern accessory for the kitchen capable of making morning moon juice”, they come in four stellar colours: Navy Blue, Lime, Bright White, and Posy Pink. Except for the minimalistic Bright White, each style has a design printed around the edge of the saucer ring, the most fitting of which is the Navy Blue’s Space Invaders pattern. The plastic juicers pop apart into four pieces for easy cleaning and, instead of a messy pouring spout, they have a hole in the bottom of the saucer that allows juice to drain straight through into any container the UFO hovers over.

Yellow Submarine Radio
Yellow Submarine Radio

For a bit of retro kitsch, there’s the Yellow Submarine Radio, which will be an immediate hit with fans of The Beatles’ Yellow Submarine song and animated film. This rubber bath radio has scan and volume buttons, and produces very clear sound in AM/FM. It’s waterproof, but is labeled “do not immerse in water”, so children should be supervised when playing with this little musical sub. In summer weather, the radio can travel from the tub to the wading pool on the deck, where, as Streamline suggests, you can “relax in the pool and listen to your favorite team at play”. Music and news are just more fun when broadcast from a novelty radio.

Order directly through Streamline’s online retail website, Karma Kiss.

The items mentioned in this article are distributed by Streamline and its associated Representatives.