Jill Thompson Comic-Con Schedule and Info

from Jill Thompson:

If you’re looking for me at the big Comic-Con this week in San Diego– or– if you have generously volunteered some of your time to Booth sit for me while I’m on a panel or doing a signing at a Publishers booth… Here is my current run down. Or, if you have access to one of those palanquins and some strong fellows and want to whisk me thru the con like a fancy princess…

You can find me at my booth #1322. I’ll be sitting with Cliff Chiang, Brian Wood, Becky Cloonan, Fabio Moon and Gabriel Ba! Yes, we have a super awesome table and I’m proud to be sharing with such a talented bunch of creators.
Here’s my current schedule–

WEDNESDAY — Preview Nite Booth #1322 sketching, signing, chatting etc.

THURSDAY Booth #1322 til 11:30. Then I rush off to
CBLDF MASTER SESSION room 30CDE where I shall paint and explain how I use watercolor to create my comics. Also painting, the amazing Charles Vess. Two watercolorists, two approaches, two different styles, but– same format — Comics!

FRIDAY 10 am booth #1322, but– I have a meeting there, so I won’t be signing and sketching straight away. Thanks for waiting.
12 noon-1 Dark Horse Booth #2615 signing and talking about Beasts of Burden.
Come see a preview of the art for the series!
&
EISNER AWARD CEREMONY I’ll be there for most of it, as I am nominated for an award (I hope I hope I hope I win!)
But– I’ll be dashing across town to the AMANDA PALMER/CBLDF benefit where I shall be drawing quick sketches of Amanda as she performs. It will feel all kind of Toulouse-Lautrec-ish, I think. The “drawing a beautiful performer and wild, bohemian, entertainmenty” part. Not the “artist drinks heavily to deal with the crowd’s ridicule and falls into alcoholism and has to be committed to a sanitorium” part… Also all the art goes to the cause. I’ll take pix and tweet the art for all to see.
Hopefully I won’t be too late, and I also hope I’ll have an award under my arm and a bottle of champagne in my hand to celebrate a win. I’ll be the one in the gold silky gown (at least that’s my plan) rushing in the door during the middle of things.

SATURDAY all day at booth #1322 until
DC Booth signing from 4-5 pm
dinner with the Fables Crew
SATURDAY NITE much laughing, shop talking, revelry. Please come join me if you see me! Who knows what we’ll all be up to.

SUNDAY also DC Booth Signing from 10:30-11:30 am

When I’m at other booths, I won’t be able to take commissioned drawing because I’m only there an hour. All I can accommodate are signatures. So please save all sketch requests for booth 1322.

What will I have available for sale at booth #1322?
Embroidered Patches– Bug-A-Boo, the Boozle, Scary Godmother are $10 each, Scratches and the bats are $5 each. $45.00 US for the whole set.
Magic Trixie Books — cover price
Sandman Painted art — prices vary
black and white line art sketches $100.00, with tone $200.00
Signatures are free. But, please, take all comics and books and prints and whatnot out of their protective packaging before you get up to the head of the line. Then I can sign them quickly and efficiently for you and no tape gets stuck to your comic.

Each day I will take a new list for sketches so new con attendees will have a chance to get on the list. Check with me in the morning to get on the list, and later in the afternoon to see if a spot opened up. Or if someone never came back for their sketch. You’d be surprised how many times I go home with an unclaimed drawing of Death or something.

If I am drawing and my head is down PLEASE do not think I am ignoring you! I’m just drawing! It’s the only way I know how to do it– with the looking at the paper and all that… Just start to talk to me– introduce yourself. My witchy face has a tendency to look all serious and stern when I’m looking down and concentrating on my paper. That’s just what my perspective does to us oval faces. I am quite approachable. But you have to approach me! Ok? Cool!

Rules and Regs– just for the sake of everyone’s books and sketches, PLEASE do not lean on or bump into the table! And, if there is art on the table for viewing– please do not put your books or boxes on them, or your iced coffees.

If I am away from my table, my wonderful Booth Elves will be fielding questions, taking commission requests and selling books. Please feel free to interact with them.

You can follow me on Twitter as I’ll be digitally thinking for all to see (perhaps not IN THE EXHIBIT HALL where there is no WI FI-? WTF? that’s where we want to tweet from! let’s see if AT&T’s 3G works in that convention center — don’t let me down again AT&T…) Love the li’l Jesus phone so far…

Yeesh– not sure if I’ve forgotten anything, but I suppose we’ll find out in three days! THREE DAYS!!! It should be crazy, too crowded but quite a blast!

News from ElfQuest

from ElfQuest:

Nearly a year after it happened, I’m finally able to post the full video of the Elfquest panel that ran at the 2008 San Diego Comic-Con International Expo. Right now, the entire 49-minute video is on Veoh.com; you may need to download a viewer to stream it to your computer, or you can download the full file and view it at your leisure. It’s not on YouTube yet as they don’t allow anything longer than 10 minutes; I’m working on that. However you view it, though, it’s a lot of fun and gives you the entire show, including the Elfquest slide presentation leading up to the question-and-answer segment.

Richard Pini

Ubisoft Extends Global Reach, Opening New Studio in Toronto

from Ubisoft:

Ubisoft announced plans today to open a full development studio in Toronto, Ontario — a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.

“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”

Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.

The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.

“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experienced video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”

The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.

Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”

Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six, Assassin’s Creed, Prince of Persia, Red Steel, Rayman, Rayman Raving Rabbids, and Far Cry.

Industry professionals interested in joining Ubisoft Toronto, please contact work.in.TO@ubisoft.com

For more information: ftp://ftp.ubi.com/ca/EPK_Totonto/

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting edge video game titles to consumers. For the 2008-09 fiscal year Ubisoft generated sales of €1.058 billion. To learn more, please visit ubisoftgroup.com.

Bridget Regan Fans Hope to Bring Some “Wonder” into Her Life

Artist Phil Jimenez portrays the many incarnations of Wonder Woman since her creation in 1941
Artist Phil Jimenez portrays the many incarnations of Wonder Woman since her creation in 1941

The Wonder Woman film has been languishing without a star for too long (Joss Whedon penned a script years ago but it was reportedly “thrown out” despite industry acclaim). Still in early development with a planned 2011 release date, one actress after another has been rumored to be attached to the film without any official confirmation. With the rest of the Justice League making (big and small) screen appearances in recent years, now would be the perfect time for the third corner of the DC Holy Trinity (Superman, Batman, Wonder Woman) to make her appearance. So, why hasn’t she? According to a Justice League movie site and IMDb both the Justice League and Wonder Woman films are slated for a 2011 release, set to battle against Marvel‘s The Avengers for moviegoers’ attention. While The Avengers has been pushed back to 2012, it’s still very much a happening thing. So where is DC? Where is our JLA and our WW?

One rumored problem was the lead actress. Megan Fox broke fans’ hearts when, hot off her Transformers success, she dissed the Amazonian princess as a “lame superhero”. Then Jessica Biel (Blade: Trinity) carefully avoided stepping on toes by saying that if the script and the character development was right she’d be “into that kind of thing” but then declined anyway. Australian fashion model turned actress Megan Gale was also “confirmed” by several websites as attached to the role, but in the year and a half since that announcement nothing else has been whispered. So, what’s the problem?

Diana Prince has gone through a lot of changes over the decades. Having been almost continuously in print since her creation in 1941, she’s run the gambit of personas. She’s really toughened up over the last two decades, though, shedding the campy image that dominated the 70s and 80s, due largely to the JLA cartoons. She kicks butt with the best of them now, so whoever gets the role of the Amazon Princess needs to be able to lay down some serious justice.

In reviewing the female action heroes (and actresses who played them in recent years), one unbelievable waif of a girl after another is presented. Wonder Woman needs to be just that — a Woman. A real-life, honest-to-goodness adult woman who has curves and charm, not just some stick-like Hollywood hottie. While actresses such as Mila Jovovich and Jennifer Garner are very believable action heroes, neither would be a good match for Wonder Woman. Talented movie chameleon Charlize Theron might be able to pull it off because she seems to magically become whoever she wants to be, but would she be interested in a role that could lead to sequels?

There is one actress who comes to mind who has both the curves and kicks. In the syndicated action fantasy series Legend of the Seeker, star Bridget Regan has proven that she has the acting and karate chops, as well as the beauty, to pull off the role of Amazon Princess Diana.

The right woman for the job? Bridget Regan's fans seem to think she's perfect for the role.
The right woman for the job? Bridget Regan's fans seem to think she's perfect for the role.

Each week, in her role as Mother Confessor Kahlan Amnell, we watch Bridget as she kicks, punches and stabs the bad guys, sometimes even from horseback. She’s believable doing it because she really is doing it. She reported in a recent interview that the New Zealand stuntmen encourage her to hit or kick them as hard as she can, and she certainly seems to enjoy herself doing it. She’s gorgeous, talented, looks great in a corset, and can pull off a roundhouse and look mean doing it. On top of her fighting skills and great looks, she’s got charm. One minute she’s casting a glare that could freeze you in your tracks and the next she’s flashing a smile that melts your heart. Fans are so certain that she’s a perfect fit for the role of Wonder Woman, they’ve started a petition at Petition Spot to try to help get her an invitation to audition for the role. The latest rumors are that producers are getting serious about it, and Wonder Woman is supposed to get fast-tracked. Perhaps casting Bridget Regan in the role will be a boon for the production considering how popular Legend of the Seeker is at the moment. I can’t think of anyone else I’d rather see in the role right now so I’m totally rooting for her. Go sign the petition and spread the word.

Good luck, Bridget!

Need Your Farscape Fix? BOOM! Studios Presents Farscape Comics

"Farscape" from BOOM! Studios

In one of the first of many subsequent really bad decisions made by Sci Fi Channel, the hit series Farscape was “not renewed” for a 5th season in 2002 (even though they had a contract) because it was “too expensive” to produce. As undaunted as John Crichton facing a Shadow Depository, Brian Henson (son of Jim Henson who now runs The Jim Henson Company along with his sister Lisa and other siblings), Rockne S. O’Bannon, and David Kemper found a way to wrap up the cliffhanger Season 4 ending by condensing the storyline and producing the four-hour miniseries The Peacekeeper Wars in 2004. While many of the plot threads were wrapped up in the miniseries, lots of other questions still remain. For those of you who, along with me, have been wondering what happened next for the crew of Moya, BOOM! Studios has three current offerings to satisfy your Farscape cravings while waiting for the in-production web series to be released.

I get my comics from a little shop called B & D Sports Cards & Comics. The shop owner Jenny diligently attempts to get all of the Farscape comics in for me, but due to the huge demand I’ve had to wait for second printings on many issues. Perhaps BOOM! should take that into consideration and print more issues? Anyway, she makes sure they are sleeved, boarded and waiting for me as soon as she can get them in. It was really hard to not crack open issue two while I waited for issue one to get reprinted but somehow I managed to resist temptation. Finally, I’ve been able to complete the first miniseries and get all currently printed issues of the second and third series. Each story is told in four issues and has different covers available, if you can get your hands on them. I’ve seen them selling for as much as $100 each on some websites! As much as I adore Farscape, I think I’ll stick with my $3.99 cover price for now and maybe, eventually, when the prices come down, I might pick up the cover variants on eBay.

The first series, titled Farscape, is written by series creator Rockne O’Bannon and drawn by artist Tommy Patterson. The story picks up right where The Peacekeeper Wars ends and fills us in on the events occurring right after the treaty was signed. Without giving away too much of the storyline, it focuses on how John and Aeryn deal with parenthood, how Chiana and Jothee deal with D’Argo’s death, and how Rygel deals with trying to get his throne back. Noranti is Noranti. The story is straightforward. It has the slightly rushed feel that was in The Peacekeeper Wars, like there’s so much to say and not the time to say it in, but they do well to lay down a foundation for a continuing storyline. There are elements of the dialogue that remind me of early parts of Season 1, like Rockne was still trying to find the characters’ voices again. The artwork is okay but doesn’t really capture the characters. The proportions are off and lots of digital elements are used that seem to distract from the overall visual appeal for me, but I’m finicky about my digital art. Okay, maybe I’m nitpicking, but I noticed little things like Aeryn’s eye color and John’s posture are wrong, and the busy backgrounds draw the eye away from what you should be seeing. Overall, though, it’s an enjoyable read and it feels good to get back in touch with old friends and find out what they’ve been up to.

The second series offered is called D’Argo’s Lament. It was written by Keith R.A. Decandido and illustrated by Neil Edwards. From the title, I was expecting it to focus on D’Argo’s death (or narrow escape from death since I have this theory that he’s actually being held captive by Grayza and will show up when least expected and most needed). However, it actually takes place sometime during Season 4. The story focuses on D’Argo and Jool as they get tangled up in a nefarious plot while trying to get a special lubricant to protect Moya’s hull. D’Argo was the first of Moya’s crew to accept Jool and D’Argo’s Lament further develops their friendship. The artwork isn’t extremely detailed but it is good. The artist got the proportions correct and has good basic characterizations of both Jool and D’Argo. As of now, the final two issues have not arrived yet so I am still waiting to see what happens next. The story would work well as an episode subplot and I can easily see it having been an old script that was scrapped due to time or budget constraints.

The third series is called Strange Detractors. It was written by Rockne O’Bannon and illustrated by Will Sliney. I am finding this truly enjoyable. Strange Detractors picks up some time after the first Farscape story ends. It begins with one of John’s famous altered reality dreams in which he deals with his anxiety over doing what’s right for his family. He has all these plans for their future, but you know how John’s plans tend to go. When visiting a commerce planet, things suddenly go very wrong. O’Bannon has captured the characters in dialogue and actions just as surely as Sliney has captured their images. Sliney has great characterizations; even with minimal detail he captures them well. He’s nailed their expressions, body language and proportions. His backgrounds are balanced and don’t seem too full, noisy or blank. The final issue of Strange Detractors isn’t out yet but I am eagerly awaiting it, as well as the next series titled Gone and Back.

With the announcement of a ten-part web series made almost two years ago, hopefully BOOM! will continue to churn out comics that build excitement about the continuation and expansion of the Farscape universe. The short form of four issues per comic series kind of feels like watching the episodes, so you can have a full storyline in just a few issues but with plot and villains that can continue from one issue to the other the way Scorpius and Craise popped up in the television series. Overall, I’m thrilled to be immersed in Farscape again. I think that Farscape is one of the best science fiction television series ever produced and I’ve really missed the rich and colorful characters and well-told stories. The comics are a great way to fill in the gaps and pave the way for future offerings of Farscape, in whatever form we can get.

MovieQuest, the new ElfQuest Movie Page

from ElfQuest:

At long last, today I tackled a project I’ve been putting off (it seems) forever. And that is, gathering up every news item and posting I could find, wherever they might lurk on the Elfquest.com site, and putting them all into chronological order on one page.

Why?

Because people have been asking (begging, pleading, hounding) for news about the EQ movie project ever since we first announced its first incarnation in 1981. Now, with the option at Warner Bros. and the development further than it’s ever been, I realized that many people STILL aren’t nearly aware of the long path the elves have been on, getting to the big screen. All the puzzle pieces of information have been on the Elfquest site, but some have been in “news”, some in “editorials,” and others scattered who knows where.

Now they are all in one place, from oldest to newest. Which also makes it easy to update the one page whenever we DO have something to add!

The reformatted page is here:
http://elfquest.com/news/Movie3.html
and is also accessible from the home page by simply clicking on the “EQ Got Movie!” image top and center.

Shade and sweet organization,
Richard Pini AKA Elfpop

Penny: Keep Your Head Up

MySpace Dark Horse Presents has posted Penny: Keep Your Head Up, the new Dr. Horrible’s Sing-Along Blog online comic by Zack Whedon and Jim Rugg.

Previous Dr. Horrible Comics:
Moist: Humidity Rising by Zack Whedon and Farel Dalrymple
Captain Hammer: Be Like Me! (Nemesis of Dr. Horrible!) by Zack Whedon and Eric Canete

Jennifer Thym Illuminates Lumina

luminalink

Thanks to the success of shows like Sanctuary, The Guild and Dr. Horrible’s Sing-Along Blog, the Internet has become a compelling source for high-quality content delivered directly from the minds of the creators to the eager viewers. While there is still a plethora of low-quality and lowbrow viral hits, the overall quality of content is steadily improving. As the web becomes a more desirable outlet to feature indie projects, the number of indie filmmakers using the web to deliver their content is increasing.

One such filmmaker is Jennifer Thym, the writer and director of the new dramatic web series Lumina. Lumina is a dark fantasy-thriller that was filmed in high definition with the RED camera on location in Hong Kong. After watching the trailer, I was immediately interested in the series. It appears to be unlike anything else I’ve seen produced for the web and I am looking forward to seeing it. Jennifer graciously took a break from her editing to answer a few questions for us about Lumina the Web Series.

ÜberSciFiGeek (ÜSFG) You are the creator of the new web series Lumina. Can you tell us a little bit about the story?

Jennifer Thym (JT) Lumina the Web Series is a modern fairy tale, a dark fable that has its foundation in the seemingly simple girl meets boy scenario. Only she meets him in a mirror, and afterwards, the world that once looked so familiar to her starts to unravel!

We have a terrific cast — the beautiful JuJu Chan as Lumina Wong, and the wild-haired Michael Chan as Ryder Lee. Vince Matthew Chung, the winner of the Amazing Race Asia 3, plays Lumina’s best friend, Teddy Waits. And we have a whole slew of mirrorspies, including the formidable and sexy Emilie Guillot as guildmaster Laetitia Ricou, Jacob Ziacan as the creepy Eben Sanchez, and Simon Yin as the aggressive Damien Wu. Maybe I delight a little too much in my villains, but they are deliciously real to me.

The series will span twelve webisodes, 4-6 minutes each, and will be available to view on YouTube and other online video portals starting in August 2009. The trailer is up now on luminaseries.com!

lumina-epk-still-1

(ÜSFG) You have created an urban mythology as the backdrop for the story of Lumina. Can you tell us a little about this world you’ve created?

(JT) I love the idea of parallel universes, and of worlds that intersect and interplay with each other. Corwaith, also known as the Dark Realm, runs parallel to our world, also known as Earth or the Light Realm. In Hong Kong in particular, there has been an abundance of cross-universe cultural pollination: for instance, both worlds speak the same languages, people on both sides look approximately the same and have fairly similar living habits.

However there are differences between Corwaith and Earth, and they are significant ones: the people of the Dark Realm are nocturnal whereas we are are diurnal; their technological development has also taken a different path from ours, and the benefits of technology are only available to the aristocracy. Unlike modern day Hong Kong, Corwaith is ruled by a two branch government comprised of a monarchy and a legislature.

(ÜSFG) Is Lumina going to be the first of many such stories of this world?

(JT) Absolutely! I feel particularly drawn to the Dark Realm and its denizens, most of whom have not even been mentioned yet in this season’s story arc. There are a number of them already inhabiting a quiet corner of my brain, so it’s a matter of giving them voice in the right way, at the right time. They’re going to look awesome too!

(ÜSFG) I’m very familiar with RED because I was part of the Sanctuary Beta a couple of years ago and got to play with some raw footage. Why did you choose to work with RED and what was it like to work with?

(JT) That’s awesome that you were part of the Sanctuary Beta! It must have been very exciting to see a piece of web series history being made.

We got lucky with the RED. Our cinematographers XiaoSu Han and Andreas Thalhammer were going to shoot Lumina on their HVX 200A with an adapter and photo lenses. I’d seen their work before with that setup and I was perfectly happy with that since what they could do with that setup was a million times better than what a lot of other people can do with 35 mm film. Then one week before we were scheduled to start shooting, they bought the RED and that boosted everyone’s spirits even more.

For Lumina, the complete digital workflow worked great. My DPs gave me a hard drive with all the raw RED footage on it, and I imported it into Final Cut Pro with the RED Plug-In (it converts the R3D files to Apple Pro-Res files) and could work on it straight away with my editor. And we know our output is going to be digital as well, so when we’re compressing for YouTube, for example, we work on delivering the best balance of file size and picture quality. I think the digital workflow is an amazing step forward for the film industry — although the old adage about story being the most important thing still holds true, it certainly helps to have access to tools that both offer better production values and are increasingly more affordable.

(ÜSFG) What made you decide to shoot Lumina for the web?

(JT) The Internet is a wonderful modern resource that is, ironically enough, the first place that someone will look for information about a filmmaker, and the last place that a filmmaker thinks to exhibit his or her work. The cinema is still the ultimate sacred venue; television screening is next and then after that, DVDs. Distribution on the Internet is often either done illicitly via torrenting, or the film is put through a grinder and then spit out into someone’s poorly compressed showreel. There are some companies making inroads into the legitimate internet distribution but it is still a nascent industry. But the web can be so integral to testing your skills as a filmmaker and connecting to and growing with an audience.

Top that off with my quitting Final Fantasy XI after a five year stint, and then reading about Felicia Day making The Guild after playing World of Warcraft, and voila, I decided to start off with a web series. To me, each story needs its own format. Some things will lend themselves better to an episodic way of telling the story, some to a feature film length narrative film, some as an ongoing monthly comic, some as a stand-alone graphic novel.

lumina-epk-still-4

(ÜSFG) You shot the story over a period of twelve days in Hong Kong. What were you looking for when choosing locations?

(JT) Before we started shooting, we spent quite a bit of time looking for “existing” sets — beautifully lit spots in Hong Kong which were public spaces and had cool reflective surfaces. I was amazed by how many reflections we found once we started looking — it seems like every corner of Hong Kong is decked out in a little bit of mirror, chrome, and shiny glass. In that sense, it’s an incredibly modern city.

My favorite location is a shiny black stone wall at a street corner in Causeway Bay. It’s not a traditional mirror, but in the evening and at night, it becomes this glossy dark mirror — where the colors of the real world and the colors of the mirror world are almost the same, but there are these tiny imperfections in the mirror world, little ripples and distortions. Seen from just the right angle, it is almost as if the dark world is breathing. And if you watched closely enough, maybe you’d find that way in, that way to the other side.

(ÜSFG) Is there an underlying theme you are trying to convey with Lumina, or are you just trying to tell a modern day fairy tale?

(JT) I like stories that are open to interpretation, stories where audiences can apply their experiences to get their unique understanding of the story.

For me personally, the Lumina/Ryder relationship was an allegory for online relationships. When I played Final Fantasy XI, I noticed that the players tended to fall in love rather quickly. Admittedly, when you have been intensely gaming with someone for six hour sessions at a time, you may think you know everything about them already. But how well do you know someone really? Half the time, the “girls” in MMORPGs weren’t girls at all. But the misrepresentations that occur in real life relationships can be just as egregious as or even outweigh the online ones, because they go beyond the obvious physical lies to the internal ones, the spiritual ones.

(ÜSFG) From reading a bit about you on the website, you seem to be a storyteller who loves a good fantasy. What were the influences and inspirations that led you to love the fantasy and sci-fi genres? Was there a defining moment or experience that drew you to it?

(JT) I remember sitting on the floor of one of the enormous Barnes & Nobles in New York as a child, with piles and piles of epic fantasy books around me (the Chronicles of Thomas Covenant from Stephen R. Donaldson, the Dragonlance novels from Margaret Weis and Tracy Hickman, the Dragonriders of Pern from Anne McCaffrey, the Belgariad from David Eddings.) My mother said I could get as many books as I wanted, but that the books would be parceled out to me over time, usually as a reward for good behavior. A week later, I snuck into the closet where the books where stashed and started secretly reading them.

Around the same time that I was discovering fantasy books, I was getting into comics. I had a friend in school who brought me tons of X-Men comics to read in class, mostly the Chris Claremont era. And then another friend showed me Elfquest, and I couldn’t believe how beautiful it was. Wendy and Richard Pini rock.

In college came the Sandman from Neil Gaiman, and an array of cyberpunk novels from William Gibson, Pat Cadigan, Neal Stephenson, and Wilheminia Baird.

(ÜSFG) You started the production company RockGinger. It’s a great name. How did you choose the name and what kind of projects have you been up to, besides Lumina?

(JT) I wanted a fun name for my production company, something different and that would represent me. I love rock music and rock candy; after playing around with some combinations, I found that by adding “ginger” after “rock” it implies candy and at the same time gives the name a bit of an Asian spin.

As for what’s up next — I want to do a series of music videos for some of the great bands that are contributing music to Lumina, and I’m writing an action film script. I’m also producing Let Go, the new provocative thriller by the award-winning and very talented Doug Kin-Tak Chan!

lumina-epk-still-3

(ÜSFG) This is your directorial debut. I can only imagine how excited you must be. What was it like finally bringing one of your stories to life, and how is the finished product comparing to your vision? Were there any surprises or changes that just seemed natural in the transition from page to screen?

(JT) I am very excited! And even more so when I read about other people’s reactions to the trailer — I think we’re going in the right direction!

Although I wore a lot of hats in this production — writer, director, producer — and that’s most certainly not uncommon for an independent effort, or in fact, for any small business — Lumina is very much the product of the collaboration of many, many talented and artistic people. I may have laid out the foundation and the framework, but everyone else gave it all the color and life. That’s the fun part of the filmmaking for me — exploring what everyone has contributed and then shaping it into something unique, something that has a life of its own. Knowing that, you realize how important choosing the right cast and crew is to your end result.

It’s hard to remember what my original vision looked like. For me, JuJu has been Lumina for almost as long as the project existed, and Michael was just Ryder as soon as I met him. And Xax and Andy have such a luscious visual style, I don’t think anything I originally conceived in my head would have been as beautiful as what they actually captured on camera.

lumina-epk-still-2

(ÜSFG) Tell us a bit more about yourself. The information available on the Internet is sorely lacking. What have you been doing before now?

(JT) I have worked as a lawyer and an investment banker, and I’ve had the opportunity to work in the US and in Europe. About a year after I arrived in Hong Kong, I thought to myself “new city, new career!” and went into filmmaking. But seriously, I enjoy new challenges, whether it be figuring out a foreign city’s subway system or a new job’s rhythm and flow. Change keeps me on my toes.

(ÜSFG) How did you get into filmmaking? Is it something you’ve always wanted to do?

(JT) I always wanted to try it, but until last year, I think I wasn’t ready yet. Whether it was the indecisiveness of youth or the perceived lack of opportunity, I generally had managed to talk myself out of giving it a real go. That changed in July of 2008, when I just decided that I was going to give a real solid try and that I was going to make my first project by the end of the year. Once I had made up my mind, I started planning out what I needed to do to achieve that, and first up was get a better understanding of project workflow for films. The Internet as a collective resource is amazing — there are so many tutorials and how-tos and blogs simply detailing experiences that you can really teach yourself quite a bit online. And I have been really lucky with making friends who know a lot more than I do.

(ÜSFG) The Lumina website mentions “one of your stories”. Do you have another story already picked out for your next project and do you do a lot of writing?

(JT) I have dozens of short stories and half finished novels locked up in a box, and I know that they will come out someday, each needing its own form and its own evolution. Although I enjoy writing, I also enjoy collaborating with other people, and I’m hoping to find the right synergy with writers who love the same things that I do.

(ÜSFG) With the success of Internet produced content over the past few years, location doesn’t have such a huge influence on the success of a project because its fan base grows due to positive word of mouth. That being said, Internet fans anticipate a higher level of interaction with the creator and actors in the shows they follow. Do you have any plans for attending any conventions or showing any screenings outside of Hong Kong to help raise awareness of Lumina?

(JT) Conventions would be superb — once we’re finished with post-production on Lumina, I am hoping to attend some with my actors. If you have any suggestions as to which ones we should go to, that would be greatly appreciated! We’re also in discussion with a few film festivals as well about showing the trailer.

(ÜSFG) Is there anything else you want to share?

(JT) Thanks for taking the time to do this interview, Raven! And thanks to everyone who has taken the time to watch the trailer and help spread the word about Lumina — it’s an incredibly gratifying feeling for all the cast and crew to see that people are enjoying it and wanting to share it with their friends!

Lumina the Web Series will premiere in August 2009 on YouTube and other online media outlets so keep checking luminaseries.com for updates. While you’re waiting, don’t forget to check out these other Lumina-related links:

Lumina’s YouTube Channel
Lumina’s Facebook Group
Lumina News RSS
RockGinger

Applegeeks, Volume 1: Freshman Year

Applegeeks, Volume 1: Freshman Year

Applegeeks, Volume 1: Freshman Year collects the first two years — February 10, 2003, to December 30, 2004 — of the popular Applegeeks webcomic.

Jayce, an introspective writer, and Hawk, an excitable artist and inventor, have unofficially taken up residence in the home of sweet and thoughtful Alice and hard-drinking, hard-smoking, hard-hitting Gina. The foursome’s busy trying to figure out what to do with the rest of their lives, and how the heck to fit their college classes in around marathon video-game sessions, visits to the comic shop, and offbeat road trips. But when Hawk gets fed up with constantly striking out with women and decides to create the perfect girlfriend in his basement lab, passing classes suddenly becomes the least of the group’s worries! If Hawk’s project is a success, will his creation be content to be the perfect girlfriend, or will she have dreams of her own? And… uh… how many more things is she going to blow up?

This trade paperback is a collectable retrospective for longtime fans of Applegeeks, and a perfect introduction for readers completely new to the series or webcomics in general. The online experience translates well to the printed page, and vice versa, with the full-colour comics faithfully reproduced on black pages that match the background of the comics on the website. The sleek, evocative design of the book makes reading Applegeeks, Volume 1: Freshman Year feel like sitting in front of a paper replica of a computer screen; even the fonts used support the illusion. The art on the book’s cover may confuse readers since it’s drawn in the current style of the comic, which bears little resemblance to artist Mohammad F. “Hawk” Haque‘s early work, but this variation is explained right up front in the illustrated foreword by Megatokyo creator Fred “Piro” Gallagher. Gallagher says, “What’s really impressive is that Hawk, much like Ananth, is not afraid to experiment and challenge his own creative boundaries. His sketchbooks show a remarkable diversity of technique and love of artistic expression.” Part of the pleasure of reading the first volume of Applegeeks is in watching this organic evolution.

Applegeeks, Volume 1: Freshman Year really shines, though, as a guide for anyone who aspires to create their own webcomics. Series writer Ananth Panagariya provides insider commentary on every page, his personal anecdotes addressing such creative and practical topics as character and storyline inspiration, story arc plotting, update schedule management, and fan interaction. The final section of the book, nearly a third of its pages, is filled with bonus material that will also open a valuable window into the webcomics business:

  • Pinups — Single panels of stop-gap art that Hawk, and occasionally Ananth, published when regular comic production got sidelined by real life commitments.
  • Fun with Fiction — Ananth’s short, alternate reality stories featuring Applegeeks characters.
  • Convention Antics — Stories and artwork from convention appearances, with an emphasis on social and professional networking opportunities.
  • Applegeeks_The Beginning Prequel Comic — A five-page, monochromatic comic that reveals the backstory of how Jayce and Hawk, the protagonists of Applegeeks, became best friends.
  • Guest Pinups — Applegeeks fan art done by other webcomic artists and industry professionals.
  • Hawk’s Sketchbook — A two-page spread of character studies.

If you just can’t wait for the second Applegeeks book, Applegeeks, Volume 2: Weird Science, to find out how the story continues, check out the Applegeeks Comic Archive. Of course, you’ll still need to read the print edition when it’s released on October 21, 2009, to get all the behind-the-scenes information and extras!

Recommended for ages 14 and up.

Order now at Amazon.com:
Applegeeks, Volume 1: Freshman Year

Pre-order at Amazon.com:
Applegeeks, Volume 2: Weird Science

Applegeeks, Volume 1: Freshman Year is distributed by Dark Horse Books, a division of Dark Horse Comics, in partnership with Applegeeks. For more information on Applegeeks, visit applegeeks.com.

Luuna

Luuna, Volume 1

Luuna, the French graphic novel series written by Nicolas Keramidas and illustrated by Didier Crisse, has been translated into English by TOKYOPOP, a manga publisher that’s broadening its catalogue by adding English language editions of comic books from around the world. The three-volume Luuna, in which “a Native American girl must save her tribe from her own curse”, is one of the titles leading this expansion, marketed as an example of “Europe’s most popular graphic novels”.

Luuna, Volume 1 collects the books “Night of the Totems” and “Twilight of the Lynx” from the original French publishing run. Printed on oversized pages in full, rich colour, it introduces the titular heroine and sets up the epic journey, bother outer and inner, that Luuna must go on to save her soul from being corrupted by the forces of evil.

On the night of her coming of age ritual, Luuna, a young girl from the mystic Paumanok tribe, enters the sacred wood.

There she will face Hohopah, the Heart of the Forest, and be assigned her totem, the animal incarnation of her inner-self.

But unbeknownst to Luuna, this night belongs to Unkui, the Evil One, who demands that her soul be shared!

Now Luuna is cursed with not one, but two totems: One white — the reflection of all that is good in her; the other, black — representing the darkness that resides in us all, and capable of terrible destruction.

Unable to return to her tribe, Luuna embarks on a quest to seek out the wise spirits of the earth and with their help, rid herself of the cursed totem. But little does she know that Unkui is not finished with her yet, and has set his fiendish minions on her trail…

A dark action-fantasy based on Native American mythology, similar in tone to the later “Wild Hunt” storyline of ElfQuest, Luuna manages to avoid the blatant clichés and stereotypes normally found in comics featuring tribal people and their beliefs. This respect for the source material is even directly referenced in the story when the leader of a group of evil forest spirits, out to kill Luuna’s trio of red-hued sidekicks, commands “Gut those redskins!”, and one of the offended sprites quips, in a winking aside to the reader, “Redskins?! What a dumb name! Redskins!” Luuna and her kin seem like genuine people who just happen to live in a world where forest spirits and magic actually exist. While she may resemble Disney’s Pocahontas in appearance, Luuna is a more well-rounded, relatable character who, despite being the token princess, has common human flaws and a dark side she must struggle against. She’s also given a plausible reason for being able to talk to her animal friends, as she’s a member of the Paumanok, a guardian race chosen by the gods to maintain the balance of nature.

The expressive artwork in Luuna is reminiscent of Jeff Smith’s Bone comics. The clean, bold lines, in the style of traditional cel animation, make the drawings look deceptively simple and cartoon-like until repeated readings reveal little background details and nuances of body language that add greater depth to the story. Colour is used to great effect, as well, emphasizing the cycle of lightness and darkness that Luuna goes through. The first volume of Luuna concludes with a sneak preview of eight art panels from Luuna, Volume 2, but since the dialogue has been removed from these pages, they serve mainly as a tantalizing hint of what will happen next on Luuna and her companions’ travels.

The publication date for Luuna, Volume 3, hasn’t been announced yet, but Volume 2 will be available in July 2009.

Recommended Reading Level: Young Adult (13+) for adult themes, non-sexual nudity, occasional adult language, frightening situations, and intense scenes of violence.

Order now at Amazon.com:
Luuna, Volume 1 (Canada)
Luuna, Volume 1 (US)

Pre-order at Amazon.com:
Luuna, Volume 2 (Canada)
Luuna, Volume 2 (US)

Luuna is distributed by HarperCollins Children’s Books, a division of HarperCollinsCanada and HarperCollins Publishers, in partnership with TOKYOPOP. Check out the full range of HarperCollins/TOKYOPOP titles at HarperCollins Children’s Books.